7 ways Apple Vision Pro beats the Meta Quest Pro

Apple Vision Pro Tim Cook
(Image credit: Apple)

The Apple Vision Pro may claim to welcome you to the “era of spatial computing,” but it’s not the only mainstream mixed reality headset on the block. Meta has its own headset for “Pro” users — the Meta Quest Pro

Unfortunately for the Quest Pro, the Apple Vision Pro looks like it's the superior headset, at least based on the device's promised feature set. On paper, Apple's first-ever headset is more powerful, has nicer displays and can lay claim to being the better productivity headset, given its proximity to the App Store. And that's a big problem for the Quest Pro, which used mixed reality productivity as a major selling point for the pricey headset.

We have a Vision Pro hands-on review ahead of the device's 2024 release to compare to our full review of the Quest Pro. Here are the seven big advantages that jump out to me which put the Vision Pro ahead of its more established competition. 

Apple Vision Pro gets real power

First, let’s look under the hood of each device. The Apple Vision Pro gets supercharged to justify its $3,499 price tag, as it will come loaded with an M2 processor and a brand-new R1 processor. Both chips are made by Apple and will give the Vision Pro a serious horsepower advantage over its rivals.

Apple Vision Pro vs Meta Quest 3

(Image credit: Future)

While we have yet to test a Vision Pro headset for benchmarking, a MacBook Air 2022 with an M2 processor and just 8GB of RAM can give us some clue as to what to expect. On Geekbench 6, this machine scored 1,505 for single-core performance and 5,611 for multi-core performance. A Meta Quest Pro (listed as an Oculus Quest Pro) scored just 523 and 1,055 respectively.

To be fair to the Quest Pro, it never really stood a chance here. Not as long as Meta remains committed to using mobile processors from Qualcomm. These mobile chipsets simply won’t be able to match the power of a chipset designed for computers. They provide some advantages — namely power efficiency — but in terms of pure performance, the Vision Pro’s M2 is the superior silicon. 

Apple Vision Pro displays should be far superior

Apple Vision Pro

(Image credit: Apple)

One of the bigger disappointments about the Quest Pro, when it launched, was that the display resolution was unchanged from the Meta Quest 2. While the Quest Pro did gain some display benefits like an increased field of view and QLED pancake lenses, the lack of a resolution boost remained a bummer.

And unfortunately for the Quest Pro, the Apple Vision Pro display should blow both the Quest Pro and the Quest 2 out of the water when it comes to display resolution. The Apple headset uses two Micro OLED displays the size of a postage stamp, each with 4K resolution. Apple says that between the two displays, the Vision Pro has 23 million pixels. That’s 64 times the pixel density of the iPhone, so it wasn’t a surprise that in our hands-on time with Apple's headset, we were highly complementary of the Vision Pro’s excellent displays.

Apple Vision Pro ditches the controllers 

Apple Vision Pro hand control gestures

(Image credit: Apple)

While the Quest Pro still needs controllers to operate for the most part — it does have some hand-tracking capabilities — the Touch Pro controllers and their TruTouch Haptics were a welcome upgrade from the Quest 2 controllers. And for gaming in VR, they may be the best controllers out there.

But what if you didn’t need controllers at all? That’s the question Apple is asking and answering with the Vision Pro. The entire thing operates with eye-tracking, hand-tracking and voice commands thanks to an array of 12 cameras, six microphones and five sensors, including an array of LED lights that aid in truly impressive eye-tracking. While the Quest Pro has eye-tracking and hand-tracking as well, it’s not enough for you to be able to fully ditch your controllers.

Apple Vision Pro offers easily adjustable immersion 

Apple Vision Pro at WWDC 2023

(Image credit: Apple)

The Meta Quest Pro has some abilities to toggle its full-color passthrough off and on. This can be done through the Oculus menu or via a "double-tap for passthrough" feature buried in the headset’s settings. Even then, it’s somewhat grainy, though at least you can see the real world around you.

But the Apple Vision Pro makes controlling your immersion much simpler. With a crown on the top of the mixed reality headset, you can fine-tune your level of immersion without needing to dive into a menu. And pressing the crown instantly brings you back to the Vision Pro’s home screen, which is a mixed-reality environment where you can see your surroundings by default.

Apple Vision Pro can take spatial photos and videos

Apple Vision Pro spatial video

(Image credit: Apple)

I’ll be honest, I wasn’t aware that I needed my VR headset to take photos or videos. But having a good camera built into the Vision Pro is a cool feature and one the Quest Pro will have trouble matching.

That’s not to say the Quest Pro has no cool photo or video capabilities. You can view content from 360-degree cameras on the mixed reality device. But it won’t allow you to capture moments around you like when your parent lugged around that camcorder taping everything. I’m not sure how practical this Vision Pro feature will ultimately be, but it’s definitely one that the Quest Pro misses out on. 

Apple Vision Pro is more comfortably designed

Apple Vision Pro at WWDC 2023

(Image credit: Apple)

Unlike the Quest 2, the Quest Pro is arguably quite well-designed, at least when it comes to ergonomics. The battery is moved to the back and the headset itself is relatively lightweight at just 1.59 pounds.

But even the Quest Pro cannot match Apple’s desire to over-engineer everything. The Apple Vision Pro weighs just 1 pound according to Apple, and it features a modular system for the Light Shield and Head Band to create a near-custom fit for your face and head. And as anyone who’s used a VR headset for an extended period of time will tell you, those little differences can make a headset a lot more comfortable to wear.

Apple’s ecosystem is better for mixed reality

Apple Vision Pro multitasking

(Image credit: Apple)

Far be it from me, a loyal Windows and Android user, to tout the benefits of Apple’s various operating systems. But even I’ll admit that Meta’s App Store is no match for the multitude of apps you can find on iOS and iPadOS

And with the Vision Pro, Apple is putting the apps from both operating systems along with new visionOS apps all in one App Store. That gives you a ton of options to choose from. Plus, you get FaceTime for video chats that create a mostly-realistic Digital Persona that interacts with others on the call. 

The Quest Pro can connect to a PC so you can view it on your mixed reality headset screen. But Apple makes this process much simpler. All you need to do is open your MacBook and the screen will appear on the display of your Vision Pro in 4K resolution.

Again, it’s tough to judge the Quest Pro too harshly here. Between macOS, iOS and iPadOS, Apple has a wealth of features and apps to draw from that are tough for almost anyone to match. So putting a lot of them into the Apple Vision Pro was always going to give that mixed reality headset the advantage.  

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Malcolm McMillan
Senior Streaming Writer

Malcolm McMillan is a senior writer for Tom's Guide, covering all the latest in streaming TV shows and movies. That means news, analysis, recommendations, reviews and more for just about anything you can watch, including sports! If it can be seen on a screen, he can write about it. Previously, Malcolm had been a staff writer for Tom's Guide for over a year, with a focus on artificial intelligence (AI), A/V tech and VR headsets.

Before writing for Tom's Guide, Malcolm worked as a fantasy football analyst writing for several sites and also had a brief stint working for Microsoft selling laptops, Xbox products and even the ill-fated Windows phone. He is passionate about video games and sports, though both cause him to yell at the TV frequently. He proudly sports many tattoos, including an Arsenal tattoo, in honor of the team that causes him to yell at the TV the most.

  • cmyking
    It has decent enough specs but the closed screen means it will hold in heat and be uncomfortable to wear. Why won't these things go with a glasses type layout rather than goggles?
    The price indicates it is for enterprise use yet they announced Disney will be available on it. I don't want to provide my workers a new computing format to increase productivity only to have them watching movies instead. And the fact that it's Disney who has decided that politics is their business instead of entertainment makes me not want one for my personal use.
    I am not sure who will be buying these or even if anyone will in large numbers.
  • Welshcheese
    This is my first post so please be gentle.

    I think the biggest virtual elephant in the room is that 30% of people suffer from motion sickness using VR and Some AR. DARPA and the military steered away from battlefield AR as a sick combatant is not much use, let alone 30%.
    Apple have steered away from VR content that might induce this in their demos, you would not want 30% of the press feeling sick using your first foray into this technology. Also the remainder of users have varying tolerances to VR/AR comfort levels.

    I think it is aiming for AR over VR as most demo scenes are flat things, screens, browsers etc in mixed reality, even the gaming is with a controller on a 2D screen and the user being stationary, or was it just to avoid the motion sickness problems.

    With no haptic feedback or controller it would make gaming strange. Any shooting game where you aim with your eyes not your hands holding a weapon would be reminiscent of gamers using touch screens to head shot people instantly, the same with this just by looking at them. Lots of games and sports require holding a ball or thing to play with, so just using your hands to play pool, golf or ping pong would be weird.

    The technology is amazing, the external battery a step back, and fabric head bands will smell like a wet dog after not too long.

    I am very curious as to where the Vision Pro will lead, if they want us to buy this and ditch the laptop, TV, sound system etc. you are going to be no fun when you have guests round. Does apple want you to stop buying all their other products and replace them with this one, that seems like a bad business strategy.

    I first used VR in 1992, and have been waiting a long time for the technology to improve, I think Quest/Vive/Pico will be for gamers and AR for productivity and entertainment.
  • Snpcrkpoprc
    Mom: What do you want from Santa?
    Kimmy; Apples new VR.
    Mom: Even Santa can't afford those. Second choice?

    Comparing these is like is unfair. At that price it better have better everything.

    It's like comparing me to Brad Pitt. Beyond banging Jolie we have nothing in common.