The Meta Quest Pro is effectively the grown-up version of the Meta Quest 2. Though the Quest Pro can play games, it’s aimed at designers, engineers, scientists and creatives who frequently collaborate online. This is another step toward Meta’s goal of making the metaverse a reality and, questions about the metaverse’s viability aside, the Quest Pro is itself an impressive piece of tech.
But do you need the Meta Quest Pro? That’s a tricky question considering all the variables at play. I've spent some time going heads-on with the Quest Pro and have seen the device’s potential firsthand. Being in a virtual office and collaborating with virtual representations of my colleagues is certainly novel — some people may even prefer these virtual spaces over video calling apps like Skype or Google Meet. But for virtual spaces to truly take off, there needs to be greater adoption. That’s something that may not happen anytime soon given the Quest Pro’s hefty $1,499 asking price.
The Meta Quest Pro could be one of the best VR headsets yet due to its powerful specs and impressive features. However, it may not usher in the virtual revolution Meta desires. Read on to find out why.
Meta Quest Pro review: Specs
|Header Cell - Column 0||Meta Quest Pro|
|Chipset||Qualcomm Snapdragon XR2+|
|Display resolution||1832 x 1920 per eye|
|Battery life||2-3 hours (rated)|
|Size||10.3 x 7.1 x 5.0|
Meta Quest Pro review: Price and availability
- Costs $1,499 in North America
- Has numerous optional accessories
The Meta Quest Pro is now available for $1,499/£1,499/$2,499 AU from Meta's online store (opens in new tab). You can also buy it from Amazon (opens in new tab) and Best Buy. For that price, you get the headset, 2 Meta Quest Touch Pro controllers, stylus tips, partial light blockers and a charging dock.
A number of accessories for the Quest Pro are also available. This includes the Meta Quest Pro Compact Charging Dock (opens in new tab) ($79), Meta Quest Pro VR Earphones (opens in new tab) ($49), the Meta Quest Pro Carry Case (opens in new tab) from Incase ($119) and Meta Quest Pro Full Light Blocker (opens in new tab) ($49).
Meta Quest Pro review: Design
- All-black finish
Like the Quest 2, the Quest Pro is an elegant-looking VR headset. It has what Meta calls “pancake lenses” in the front and a curved-cell battery on the back. Their respective curves help them contour to your head, making the device comfortable to wear for extended periods.
The Quest Pro measures 10.3 x 7.1 x 5.0 and weighs a mere 1.59 pounds. The headset is so light that it’s almost as if you’re not wearing it at all. As I said in my preview, I see this as a small victory considering how big and bulky older VR devices were. And of course, the fact that it has no wires helps tremendously with comfort.
The headset itself has a minimal amount of controls and buttons. The left side of the headset has a headphone jack, a USB-C port and a power button. It also has two dials, with one on the front lens and another on the battery pack.
The front dial allows you to adjust the distance between your eyes and the screen between 2.16 and 2.95 inches, while the back dial is used for tightening and loosening the device around your head. The dials are somewhat rigid but they aren’t too hard to turn, especially once you’ve gotten them to move. I imagine frequent use will loosen them up over time.
Meta Quest Pro review: Controllers
- Full 360-degree range of motion
- Interacting with virtual objects feels more genuine
The Metal Quest Pro’s controllers not only feel good to hold, but they’re also more intuitive to use compared to the company’s previous VR controllers. Instead of relying on the headset for tracking, the controllers have self-tracking technology. Because of that, they have full 360-degree range of motion. The controllers are always tracked, even if you put your hands behind you. This works well when you’re using them and also makes hand movements from others appear more realistic.
Another cool feature is TruTouch Haptics, which gives you better feedback. If you pinch or squeeze a virtual object, you’ll feel resistance on the buttons you’re pressing. Squeezing a rubber ball feels natural, for example. It’s obviously not the same as performing the same action in real life, but it’s a good simulation.
Thanks to the attachable stylus tips, you can use the controllers to write on virtual surfaces. Despite the controllers being much bulkier than a standard pen or pencil, writing feels pretty natural. You can feel resistance when writing on objects like a whiteboard or wall, with each producing different levels of vibration to simulate the real-life act. With that said, it took me a while to get used to writing in VR. But that’s mostly because I needed to figure out the correct angle to place my hand so it would register its movements. Working in VR in general is weird, but writing worked better than I thought it would.
I’m not exactly a fan of VR controllers because they seem clumsy and inelegant. With that said, I find the Quest Pro controllers very intuitive to use, especially after you get used to them. Because of their ease of use, I almost forgot I was using them, which is the highest compliment I can give controllers of any kind.
Meta Quest Pro review: Setting up
- Setup process takes minutes
- No need to calibrate headset
Calibrating older VR headsets used to be a pain, but that isn't the case with the Quest Pro. Setting it up is a relatively straightforward process that takes only minutes.
After turning the headset on, you’ll receive a series of simple-to-follow tutorials that demonstrate how to properly adjust the headset. Before you know it, you’re ready to hop into some VR worlds.
Because of the Quest Pro’s open-sided design that allows you to see your environment while wearing the headset, you can use the device almost anywhere you want without worrying too much about accidentally bumping into anything. This is different from the Quest 2, which recommended you be in a 6.5 x 6.5-foot space so that you’re free to walk around in VR. The Quest Pro simply tells you to be sure you have enough room to move your arms. This specific part of the setup process takes seconds.
You’ll also need to connect to the internet via Wi-Fi 6E. A virtual window listing available networks pops up and you can type in your network’s password via a virtual keyboard. This part is also easy and seamless.
Meta Quest Pro review: Performance
- Powered by the Snapdragon XR2+ platform
- Fast and responsive
The Meta Quest Pro runs on the Snapdragon XR2+ platform, which Meta claims makes the Quest Pro 50% faster than the Quest 2. It also packs 12GB of RAM and 256GB of storage.
I tried a variety of games and apps during my testing and found them fairly responsive. I say “fairly” because there’s still some level of awkwardness when using VR applications. If your hands tend to shake, it could be difficult to click on menu buttons or manipulate VR objects. I played a bit of a game called The Last Clockwinder, and it was sometimes difficult to grab hold of objects or pull levers. But I wouldn’t blame performance for this since, as I said, playing in VR takes some adjustment.
Meta Quest Pro review: Audio
- Loud and crisp audio
- Bass is almost nonexistent
The Meta Quest Pro has built-in speakers that deliver crisp, loud audio. It also supports positional audio, which helps you feel more immersed by making it seem as though you hear sounds coming from different directions and distances. For example, if you’re in a virtual meeting and someone walks behind you, it’ll actually sound like they’re behind you. Virtual participants that are closer to you will sound louder than those who are further away. It's impressive stuff.
But as much as I appreciate the Quest Pro’s spatial audio, I wish it didn’t sound so thin. Yes, the audio is clear, but there’s next to no bass. Thankfully, there’s a headphone jack you can use to plug in your own cans if the thin sound quality gets grating.
Meta Quest Pro review: Battery life
- Lasts between 2-3 hours
- Takes 2 hours to charge
Meta says the Quest Pro can last between two to three hours, depending on what you’re doing. In my own testing, I found this to be accurate since I had to charge the device after roughly two hours of playing games and trying various apps.
You can check the headset’s battery life at any time in the Meta Quest App settings or in VR via the Home Menu. If you need the headset to last longer, you can connect the included 6.5-foot power cable to keep it charged. Doing so effectively makes this a wired device, but the option is there and appreciated.
It takes about two hours to fully charge the Quest Pro, so expect it to spend as much time charging as it does in use.
Meta Quest Pro review: Open periphery
- Outer cameras lets you see your real-world surroundings
- Image quality is somewhat grainy
One of my biggest issues with wearing a VR headset is how it makes you feel isolated from your surroundings. Granted, I understand why full immersion is important, especially when playing certain games, but I always like having some sense of my environment. This is why I typically don’t use headphones when watching TV or when gaming. Thankfully, the Quest Pro’s open-sided design allows me to see my surroundings, even with the headset on.
The cameras built into the Meta Quest Pro allow it to offer what's essentially an advanced version of the Quest 2’s Passthrough mode. Instead of grainy black & white video of what's around you, you can use the headset's outer cameras to see a relatively high-res color version of your environment whenever you want. That isn’t to say the image quality is superb (it's still somewhat grainy) but it’s superior to the Quest 2’s Passthrough mode.
This is one of the Quest Pro’s main selling points, especially when it comes to productivity. For instance, I’m able to see my laptop or PC keyboard in the real world while interacting with virtual elements. You can be in a VR environment while being present in the real world, which is pretty awesome.
Meta Quest Pro review: Verdict
There’s no denying that Meta Quest Pro is an impressive piece of technology. It does a good job of mimicking participants’ facial expressions and hand gestures to make talking to someone’s avatar feel more natural. Its spatial audio also serves to make you feel more immersed in an environment — whether it’s a virtual office or fantasy realm. The built-in color passthrough cameras ensure you’re aware of your real-world surroundings. All of this is extremely impressive.
But despite its virtues, I’m not sure if folks who collaborate with others online will find the Quest Pro essential. Yes, the technology is cool, but if you need to meet with your team, using tried-and-tested applications like Google Meet or Zoom is more efficient. Meta’s push to create virtual worlds for people to work and play also seems dubious. Maybe it’s because I’m old, but the last thing I want is to escape into a virtual world.
With that said, I could be wrong about the metaverse. If working in virtual spaces ever takes off, the Meta Quest Pro certainly lays a solid foundation to iterate on. But if $1,499 is too steep a price for you, the $1,099 HTC Vive XR Elite announced during CES 2023 could be a better alternative. And if you just want a VR gaming headset, you can't go wrong with the $399 Meta Quest 2.