At first glance, you might dismiss the Arena Infinity Haptic Gun from Striker VR as just another light gun. And you'd be wrong, so wrong my friend. The current working prototype is wireless and features on-board haptics, which means this gun can deliver realistic recoil when you're firing this bad boy.
Even better, the peripheral has several firing modes, including single, burst and full auto. That means that this gun could potentially replicate shooting a shotgun, assault rifle and a sub-machine gun. It can also simulate a chainsaw just in case you want to go Evil Dead or Lollipop Chainsaw on somebody.
As excited as I am to get my hands on the Arena Infinity, this is merely a prototype that Striker VR is currently targeting at the Digital-Out-of-Home (DOOH) VR market, which offers experiences similar to Ghostbusters Dimensions at Madame Tussauds. Unfortunately, the company isn't working on a consumer version at the moment, but did demo the device for Road to VR.
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In its current form, the Arena Infinity relies on a affixed tracker, but Striker VR is working to make it compatible with the Oculus Rift, HTC Vive and PlayStation VR's tracking systems. Although I haven't tested the Arena Infinity myself, I'm hoping that it will give me the kickback that was lacking in PlayStation VR gun peripheral. Although it made the appropriate noises as I blasted alien spiders in Farpoint, without haptics, it was a rather stale experience.
Whether it's taking someone out in some form of virtual laser tag or waiting for a consumer version, I'm excited to see more of Striker VR and the Arena Infinity Haptic Gun.