Good news — Bungie says Destiny 2 will stay multiplatform
Bungie's currently-in-development new IP will also be multiplatform
Here at Tom’s Guide our expert editors are committed to bringing you the best news, reviews and guides to help you stay informed and ahead of the curve!
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Daily (Mon-Sun)
Tom's Guide Daily
Sign up to get the latest updates on all of your favorite content! From cutting-edge tech news and the hottest streaming buzz to unbeatable deals on the best products and in-depth reviews, we’ve got you covered.
Weekly on Thursday
Tom's AI Guide
Be AI savvy with your weekly newsletter summing up all the biggest AI news you need to know. Plus, analysis from our AI editor and tips on how to use the latest AI tools!
Weekly on Friday
Tom's iGuide
Unlock the vast world of Apple news straight to your inbox. With coverage on everything from exciting product launches to essential software updates, this is your go-to source for the latest updates on all the best Apple content.
Weekly on Monday
Tom's Streaming Guide
Our weekly newsletter is expertly crafted to immerse you in the world of streaming. Stay updated on the latest releases and our top recommendations across your favorite streaming platforms.
Join the club
Get full access to premium articles, exclusive features and a growing list of member rewards.
Sony is buying Bungie for $3.6 billion. That’s right: The creator of Destiny and Microsoft’s flagship Halo franchise will soon be a Sony studio. This news comes nearly two weeks after Microsoft’s historic acquisition of Activision Blizzard. As expected, social media sites such as Twitter exploded after the news broke. Naturally, many gamers wondered if Destiny would now become a PlayStation-exclusive franchise. According to Bungie CEO Pete Parsons, though, both Destiny and the company’s next game will remain multiplatform.
“We remain in charge of our destiny,” said Parsons in a blog post. “We will continue to independently publish and creatively develop our games. We will continue to drive one, unified Bungie community. Our games will continue to be where our community is, wherever they choose to play.”
Over on the PlayStation blog, PlayStation president Jim Ryan also stated that Bungie would remain independent, saying:
“First off, I want to be very clear to the community that Bungie will remain an independent and multi-platform studio and publisher. As such, we believe it makes sense for it to sit alongside the PlayStation Studios organization, and we are incredibly excited about the opportunities for synergies and collaboration between these two world-class groups.”
Last year, Bungie began hiring for a new IP, which will be a “multiplayer action game,” according to the company (via PCGamer). This game, like Destiny 2, will remain multiplatform.
As things stand, don’t expect to see any seismic shifts for Bungie and Destiny in the near future. The company plans to release the next Destiny 2 expansion, The Witch Queen, on February 22, 2022, as a multiplatform title. Bungie’s blog post stated that the most immediate change we’ll see is an acceleration in hiring talent across the entire studio.
What this acquisition means for potential titles, such as Destiny 3, is anyone’s guess. Based on today’s announcements, Bungie will honor all existing contracts. This may not be true for Bungie games that aren't currently in development, however. Still, even if future Destiny titles remain multiplatform, Sony may make them more enticing on PlayStation. Perhaps years from now, Bungie titles will launch day-one on Sony's reported Game Pass equivalent, Project Spartacus.
Get instant access to breaking news, the hottest reviews, great deals and helpful tips.
Stay tuned for more news as it develops.

Tony is a computing writer at Tom’s Guide covering laptops, tablets, Windows, and iOS. During his off-hours, Tony enjoys reading comic books, playing video games, reading speculative fiction novels, and spending too much time on X/Twitter. His non-nerdy pursuits involve attending Hard Rock/Heavy Metal concerts and going to NYC bars with friends and colleagues. His work has appeared in publications such as Laptop Mag, PC Mag, and various independent gaming sites.
