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Doom Returns to Its Hellish Roots at Quakecon 2014

By - Source: Tom's Guide US | B 15 comments
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Behind closed doors at Quakecon 2014 in Dallas, gamers enjoyed a real glimpse at the next iteration of "Doom," the classic first-person shooter. And it's going to be brutal.

Doom E3 Teaser Trailer

The new game will not be called "Doom 4," but simply "Doom" and will be a reboot of the 1993 PC version you were probably addicted to. The new game is hoping to incorporate the same break-neck speed from the original, but with new twists like visceral finishing moves and double jumps. The last iteration of this game was "Doom 3" released all the way back in 2004, and rumors of the next game have been stirring since 2008.

MORE: Most-Anticpated Games of 2014

The new "Doom" will not be for the faint of heart. The game revels in its gore, with gruesome dismemberments and beheadings performed by a host of weapons, including the plasma rifle, double-barreled shotgun and rocket launcher. The only thing missing was the iconic BFG, which no doubt will be hidden somewhere in the red landscape of Mars -- it wouldn't be a real Doom game without it. 

The usual host of demonic enemies also returns with hulking Hell Knights, terrifying cyberdemons and frenetic imps. The level of detail was impressive, and Executive Producer Marty Stratton revealed that Doom will be the first game to use id Software's newest engine, idtech 6.

This could be a make or break release for the franchise as this will be the first Doom game released without legendary Doom creator John Carmac at the helm. Carmac left id Software in November 2013 to work full-time as Chief Technical Officer for virtual reality headset maker Oculus VR.

While there is yet to be an official release date, the footage looked more polished than initially expected, making a release as early as spring 2015 more than just a pipe dream (or should we say nightmare).

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Top Comments
  • 11 Hide
    dstarr3 , July 18, 2014 9:05 AM
    Oh, ffs. "Doom 4" was a perfectly good title. Will companies stop doing this "reboot a game with the exact same title" nonsense?
Other Comments
  • 8 Hide
    TechieNewbie , July 18, 2014 9:05 AM
    Man, and I've just started having that hankering to blast some Cacodemons again. Perfect timing!
  • 11 Hide
    dstarr3 , July 18, 2014 9:05 AM
    Oh, ffs. "Doom 4" was a perfectly good title. Will companies stop doing this "reboot a game with the exact same title" nonsense?
  • Display all 15 comments.
  • 8 Hide
    cwolf78 , July 18, 2014 9:59 AM
    PLEASE tell me this isn't going to be for PS3/360. Every time a game gets released for last-gen as well as next-gen it never looks or plays as good as the next-gen exclusive games - PC included. I'll definitely be getting this on PC, but it would be nice to know that it's going to look like a proper PC title.
  • 5 Hide
    Red_Sun , July 18, 2014 10:33 AM
    Quote:
    PLEASE tell me this isn't going to be for PS3/360. Every time a game gets released for last-gen as well as next-gen it never looks or plays as good as the next-gen exclusive games - PC included. I'll definitely be getting this on PC, but it would be nice to know that it's going to look like a proper PC title.

    Finishing moves and double jumps? Maybe we'll see a guest appearance by Johnny Cage? Hope it's not watered-down console tripe. And if it is, they won't see a dime from me.
  • 3 Hide
    cemerian , July 18, 2014 11:29 AM
    their roots are in pc if they would not treat it as main platform it would be the same mistake crytek made
  • 0 Hide
    rohitbaran , July 18, 2014 11:41 AM
    idtech6? Can't wait to see that. But considering that idtech5 wasn't used in many games to begin with, I wonder if idtech6 could more likely be idtech5.5. Anyway, fingers crossed!
  • 0 Hide
    Jim90 , July 18, 2014 11:47 AM
    might be the dog's bollocks with Oculus VR ... John? ;) 
  • 1 Hide
    Chris Droste , July 18, 2014 12:44 PM
    I don't believe that this DOOM will lack any serious back-end code from Carmack though. just because he left might have been him wanting to directly tie the code for this game and the Rift from the very very core to the end, and Zenimax tards won't let him do his thing. they said "NO" when he was running id, now they're trying to dismantle him on the OTHER side by suing Oculus. having a master programmer working both sides of the coin sounds ideal to me, doesn't it?
  • 0 Hide
    robochump , July 18, 2014 1:40 PM
    Wow, 10 years since the last Doom. Another example of time flying by! Anyways been a fan of Doom and even stomached the movie. I am not too worried about Carmack being gone since he has no idea how to make a good story line since the original Doom but even then it was thin.
  • 3 Hide
    rantoc , July 18, 2014 2:20 PM
    Quote:
    PLEASE tell me this isn't going to be for PS3/360. Every time a game gets released for last-gen as well as next-gen it never looks or plays as good as the next-gen exclusive games - PC included. I'll definitely be getting this on PC, but it would be nice to know that it's going to look like a proper PC title.


    Quote:
    PLEASE tell me this isn't going to be for PS3/360. Every time a game gets released for last-gen as well as next-gen it never looks or plays as good as the next-gen exclusive games - PC included. I'll definitely be getting this on PC, but it would be nice to know that it's going to look like a proper PC title.


    The sad part is that PC is beyond next gen, its third gen if you call the newest consoles second gen. PC is always ahead but rarely gets the lazy software developers to use the latest amazing hardware.

    Reason - The consoles always lack behind and why work extra when the lower console level is accepted as the standard - That is the sad part. That is why games like Crysis still beat most new games in gfx despite its age because it took advantage of the best hardware that was available at the time.

    Doom have been a PC game that have pushed the hardware borders, hope Bethesda honor that tradition.

    Sure you can game at 4k or 1600p on PC if you want and sure it runs smother but the software devs rarely adds more effects / depth in the gfx than they could... all because of the consoles keeping the development back...

    Console kiddos - Go ahead and vote down as much as you want, it just proves how eye shut some are to the truth!
  • 0 Hide
    NightLight , July 18, 2014 2:24 PM
    it will never, ever, EVER come close to the original again. Probably ONE endboss, (the one in the trailer) and that's it. Doom 3 made the mistake of being a "one path" game. You could only go where the game allowed you to go. Doom 1 had free movement. You had to search all over the level for stuff and solutions. Also, at the time, this was groundbreaking gameplay, now, it's just another shooter, with a big name. If you want to really reinvent doom, bring it to next gen, occulus... oh wait... the irony.
  • 0 Hide
    ddpruitt , July 19, 2014 9:10 AM
    Quote:
    PLEASE tell me this isn't going to be for PS3/360. Every time a game gets released for last-gen as well as next-gen it never looks or plays as good as the next-gen exclusive games - PC included. I'll definitely be getting this on PC, but it would be nice to know that it's going to look like a proper PC title.


    On good thing about Bethesda in general and id specifically is that they've built PC titles first and console titles second (Skyrim anyone?). That being said given the direction of idTech and the way Wolfenstein runs I would definitely say those of us with PCs have a leg up on the console world. Let's just hope the game lives up to the hype.
  • 0 Hide
    s997863 , July 19, 2014 7:30 PM
    "and it's going to be brutal".

    sounds more like it's going to be a rip-off of brutal-doom: doom-1 + finishing moves, extra gore, jumping ...
  • 0 Hide
    cats_Paw , July 21, 2014 12:42 AM
    Considering that in the past 5 years I saw only a handfull of games worth my cash, Ill wait and see on this one just as I have done over the last two years.
  • 0 Hide
    LePhuronn , July 21, 2014 2:08 AM
    Pray how do you enact a finishing move when you use guns in Doom? The fist is a backup and the chainsaw is only useful against certain enemies.

    And double-jumping is for cartoon platformers - I'm not saying Doom is remotely base in realism, but pray how does a "normal" person jump some extra height by kicking off of thin air?

    Sounds like a bunch of fail already. You would've thought with the departure of that talentless hack Carmack id could get back to making games instead of glorified tech demos.
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