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Microsoft Will Allow Indies to Self-Publish on Xbox One

By - Source: VG247 | B 10 comments
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Microsoft has changed yet another one of its policies for Xbox One.

It's been a tumultuous few months for Microsoft as of late. It's received nothing but flak from gamers since its Xbox One announcement. Recently, its President of Interactive Entertainment Business Don Mattrick departed the company for Zynga to try and fix the social gaming company's downward trend. 

Gamers aren't easy folk to please. Despite Microsoft making adjustments to its policies in the direction that gamers have cried out for across the Internet, more have piped up in voicing their discontent for the changes.  

A few days ago, Microsoft announced that it was altering its policy on indie developers' abilities to self-publish. In this generation, indie developers haven't been able to self-publish onto XBLA. Since competitors Sony and Nintendo have already allowed indie developers to self-publish on their respective platforms, it became painfully obvious that Microsoft was going to have to adapt or be left behind. 

Microsoft Vice President of Xbox Marc Whitten released the following statement to Engadget in regards to the policy change: "Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August." 

At E3 2013, despite Microsoft and Sony being neck-to-neck in the number of game announcements, it was painfully obvious that Sony was much more in touch with the indie movement, even taking time to bring indie projects to the main stage. This move to allow indies to self-publish is no accident. No doubt Microsoft was aware of the shift in balance between itself and its competitor, and it's now going to spend time heavily courting indie developers towards the Xbox One. 

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  • -3 Hide
    Mike Friesen , July 26, 2013 9:56 AM
    What policy haven't they turned around on? Good for them, but still, Win 8...
  • 8 Hide
    Avus , July 26, 2013 10:35 AM
    M$ also should rename Xbox One to Xbox 180...
  • 0 Hide
    dark_knight33 , July 26, 2013 11:22 AM
    Watching the BS between MSFT and Sony, feels like I'm watching AT&T and Verizon. One won't lift a finger to do something for consumers until they are forced to by either outside influence or their competitor. It stinks. Go OUYA. Go SteamBox.
  • Display all 10 comments.
  • 0 Hide
    southernshark , July 26, 2013 12:09 PM
    Sounds like the guy leaving to join Zynga was a good thing...... maybe bad for Zynga though... not that I have much hope for Zynga anyway.
  • 1 Hide
    Branden , July 26, 2013 12:17 PM
    should've called it the xbox 180
  • 0 Hide
    catfishtx , July 26, 2013 12:53 PM
    You think they would have debated this stuff internally before taking to the stage at E3. Haven't they reversed almost all of their policies since then? I wish they would get rid of the Kinect requirement while they are changing their mind on stuff.
  • 3 Hide
    alidan , July 26, 2013 12:54 PM
    all it needs now is "you can unplug the kinect" and im ok with letting it in my home now.
  • 0 Hide
    fatboytyler , July 26, 2013 6:43 PM
    Microsoft is finally realizing they screwed up a lot with the Xbox One. They have 180'd nearly every policy (As Avus pointed out perfectly) that they originally had because they realized that the consumers hated them for it. The damage is already done though...
  • 0 Hide
    computerguy72 , July 26, 2013 11:12 PM
    They seem to be really trying to put something out there that people are happy with.
  • 0 Hide
    back_by_demand , July 27, 2013 12:41 AM
    Dark_knight33, screw the Steambix, I already have one - it's called a PC and Greenlight already does what these consoles are trumpeting - kudos to the console industry for trying to keep up but maybe they should innovate instead of trying to find more exotic ways to copy things Steam has been doing better for longer.
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