Starfield is what happens when hard sci-fi meets classic Bethesda games
Starfield gets a big info dump, thanks to Bethesda’s Todd Howard
Here at Tom’s Guide our expert editors are committed to bringing you the best news, reviews and guides to help you stay informed and ahead of the curve!
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Daily (Mon-Sun)
Tom's Guide Daily
Sign up to get the latest updates on all of your favorite content! From cutting-edge tech news and the hottest streaming buzz to unbeatable deals on the best products and in-depth reviews, we’ve got you covered.
Weekly on Thursday
Tom's AI Guide
Be AI savvy with your weekly newsletter summing up all the biggest AI news you need to know. Plus, analysis from our AI editor and tips on how to use the latest AI tools!
Weekly on Friday
Tom's iGuide
Unlock the vast world of Apple news straight to your inbox. With coverage on everything from exciting product launches to essential software updates, this is your go-to source for the latest updates on all the best Apple content.
Weekly on Monday
Tom's Streaming Guide
Our weekly newsletter is expertly crafted to immerse you in the world of streaming. Stay updated on the latest releases and our top recommendations across your favorite streaming platforms.
Join the club
Get full access to premium articles, exclusive features and a growing list of member rewards.
After a few months of silence, Bethesda dropped a video of an interview with studio director Todd Howard. In it, he answers a number of questions about Starfield.
One of the enduring topics of conversation was just how ‘hard sci-fi’ Starfield will be. Apparently, Starfield will be more grounded in real science than other games, but not so much that it ruins a player’s enjoyment. For example, ships won’t run out of fuel, avoiding the “you die in space cold" conundrum.
For the uninitiated, hard sci-fi is science-fiction that's rooted firmly in the confines of our current understanding of science. A series like The Expanse has elements of this. In hard sci-fi, the likes of gravity and g-forces can play havoc with the human body as you travel from one planet to another at great speed. Starfield won’t lean too hard into that complexity. But its ships and setting indicate how humans made it out of Earth’s gravity well and into the stars.
That’s a major change in tone from other games Bethesda has developed. But Starfield will still possess traits from its Elder Scrolls and Fallout lineage.
For example, Howard noted how the game will have 252,953 different dialogue lines in Starfield, compared to the mere 60,000 lines in Skyrim. Expect a lot of close-up conversations with a range of characters, in that “classic Bethesda-style dialogue," but with many more options.
Speaking of which, Starfield will also have a range of selectable character traits. But these characteristics will also come with drawbacks. The "introvert" trait, for example, penalizes endurance when a character is around people, but boosts endurance when they are alone. But if these traits cause problems, Howard noted that following certain quests can remove them.
This gives me the impression that Starfield will be a seriously evolved take on the open-world RPGs of Bethesda’s past, but with an intriguing new setting. I expect the power of the Xbox Series X and new PC hardware to make this pseudo-hard-sci-fi game feel deeply immersive and absorbing.
Get instant access to breaking news, the hottest reviews, great deals and helpful tips.
The only problem I have is that Bethesda has no firm release date for Starfield. So far, we know it’s coming in the first half of 2023, but that's about as narrow as the release window gets right now.
If you need an open-world game to tide you over, I’d suggest Elden Ring, which has really sunk its sharp claws into me. Sci-fi fans could also check out Mass Effect Legendary Edition.

Roland Moore-Colyer a Managing Editor at Tom’s Guide with a focus on news, features and opinion articles. He often writes about gaming, phones, laptops and other bits of hardware; he’s also got an interest in cars. When not at his desk Roland can be found wandering around London, often with a look of curiosity on his face.
