Though consumers can't purchase the Oculus Rift or the HTC Vive just yet, a couple of leading game engines just announced their support for these nascent platforms. Unity Technologies, makers of the titular game engine revealed that it is adding native SteamVR support, which means that Unity developers will be able to build apps for the Vive. This is a big deal as Unity's name is almost as good as a seal of approval for gamers and developers alike.
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The addition of native VR support to Unity Game Engine is a boon to developers, because it allows them to create titles for traditional systems and VR headsets at the same time. It also pretty much guarantees that the Vive will have a fairly robust games catalog when it launches thanks in part to to the engine's 5 million registered developers. Unity is also showing some love to Google Cardboard and adding native support for it, which should lead to more quality content for that platform.
Epic Games also announced that its popular Unreal Editor will soon work in VR on both the Rift and the Vive. The new software, dubbed Unreal Editor VR will offer the whole editor in virtual reality using motion controls. This new system will allow developers to create the next big thing in virtual reality while wearing a VR headset. That eliminates the pesky problem of being forced to switch between a two-dimensional screen and a head-mounted display.
Neither Epic nor Unity has announced a release date for their software. However, both are expected to share more details at the upcoming Game Developers Conference in March.