John Carmack Explains Why Blu-ray Makes Rage Better on PS3

Every year, QuakeCon is John Carmack’s celebration of his technology and the games that the entire id Software team creates within it.

Tom’s Games had the chance to sit down with Carmack for a brief chat regarding Rage, id Software’s upcoming game slated for PC, Xbox 360 and PlayStation 3.

Console fanboys will undoubtedly find lots of firepower in what Carmack had to share, who made it clear that designing for the Xbox 360 was more of a joy than arduously optimizing for the more complicated PS3.

Developer friendliness aside, Carmack did acknowledge that the PS3 version will look slightly better due to more storage space for high-resolution textures, thanks to Blu-ray Disc’s 50GB capacity. “All of the key scenes, the things anyone is going to take a screenshot of are going to look exactly the same on both platforms. They’ll get the high quality compression,” said Carmack. “But if you go into some areas in the wasteland, like behind a fence where nobody will typically go and explore, this is where the 360 version may look a little blurry compared to the PS3.”

While spanning the game over multiple discs could solve the issue, id Software revealed that the associated royalties to Microsoft for more than two discs would become economically unfavourable. “We’re pretty much resigned to the fact that we’re going to make it fit onto two DVDs on the 360. Plus there would be a lot of disc switching if we went to three DVDs, and since the game is split between two different wasteland environments, two DVDs should work well,” he explained. “That’s the only thing the PS3 has going for it over the 360 - more gigs.”

Read the entire interview here at Tom’s Games.

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  • daveloft
    Games look better on the PC mainly because of more powerful graphics hardware and way more RAM. The Xbox360 and PS3 have similiar performing GPUs and 512MB of RAM between it and the CPU so I'm not entirely buying this, it sounds too much like a sales pitch for Blu-Ray.
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  • fulle
    ^not really. Storage capacity has always limited how many high resolution textures can be used. The N64 is probably the most blatantly obvious example.
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  • graviongr
    daveloftGames look better on the PC mainly because of more powerful graphics hardware and way more RAM. The Xbox360http://en.wikipedia.org/wiki/Xbox_360 and PS3 have similiar performing GPUs and 512MB of RAM between it and the CPU so I'm not entirely buying this, it sounds too much like a sales pitch for Blu-Rayhttp://en.wikipedia.org/wiki/Blu-ray_Disc .


    Hmm, well in the article it pretty much says that they will be identical in the main game that most people will see. He said the only time Blu-Ray will come into effect is when you leave the normal bounds of gameplay, where they still have the disc space to use high-res textures. He's basically saying, since the 360 is limited to only a couple of DVD 9's, you won't get to see as many high-res textures overall.

    It also sounds like it won't really affect any main area's of gameplay. He's not really endorsing the PS3 for Blu-Ray, he's just stating a simple advantage that it has, which is more gigs of storage due to blu-ray.
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