Skyrim Beta 1.9 Offers Legendary Difficulty Setting

Skyrim addiction, shmyrim addiction. Bethesda's looking for new ways to keep players to stay hooked to the game, which doesn't bode well for students heading into their spring break.

Version 1.9 (beta) brings the Legendary difficulty setting. Thought you were done with Skyrim because you've maxed out your character's skill levels? Guess again. The new Legendary setting is akin to Call of Duty's Prestige Mode, which means that players can set skills that are maxed to 100 back to 15. This allows players to continue gaining perks and affects the current level cap.

1.9 also comes with a whole host of bug fixes, listed below:

  • General memory and stability improvements
  • Fixed issue with quest scripts that were not shutting down properly
  • Companions will equip better weapons and armor if given to them
  • Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”
  • Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”
  • Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”
  • Fixed rare issue where protected companions could be killed from poison damage
  • Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
  • Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
  • Fixed rare crash when entering Dark Brotherhood Sanctuary
  • Fixed rare crash when entering a player owned home
  • Random dragon attacks will no longer occur during “Battle for Whiterun”
  • Fixed a rare crash when attempting to save your game during “Waking Nightmare”
  • Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane
  • The white phial is no longer consumed if given to a follower
  • If player marries Aela, the “Totem of Hircine” quest will be available
  • Unused briar hearts can be dropped after finishing “The White Phial”
  • Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
  • Thieves Guild caches are now properly enabled in the appropriate cities
  • The Dragon Infusion perk now works properly when taking Esbern’s Potion
  • Cragslane Cave properly resets if player receives a radiant quest to clear it out
  • Fixed rare issue with bounty quest objectives not properly clearing after completion
  • Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild
  • In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest
  • Vekel the Man now gives rewards for completing “Toying with The Dead”
  • Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”
  • Fixed issue with followers becoming over-encumbered after being repeatedly rehired
  • Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly
  • Fixed issue with receiving a duplicate radiant quest from a Jarl
  • Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”
  • Fixed issue with using shouts while in jail and having guards unlock the jail cell
  • Fixed rare issue with quest NPCs not properly moving to quest locations
  • Fixed issue with NPCs not selling master level spells
  • Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”
  • Fixed rare issue with disappearing containers after upgrades in player owned house
  • Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”
  • The Ebony Blade is now only improved by two handed perks
  • Locked door to Proudspire Manor can now be unlocked by proper key
  • Fixed issue with merchants not receiving the proper additional gold with the Investor perk
  • Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”
  • The Nord Hero Bow can now be improved
  • The Purity perk no longer requires the Experimenter perk
  • Fixed rare instance where Lovers Comfort would not be applied properly
  • If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly
  • Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”
  • Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
  • Fixed instance where player could get stuck in Japhet’s Folly
  • Fixed rare instances where Arngeir would not teach Whirlwind Sprint
  • Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts
  • Gharol can now properly train up to level 75
  • Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”
  • Reduced the instance of random dragon attacks after fast traveling post main quest
  • Recruited Blades now have appropriate dialogue while at Sky Haven Temple
  • Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”
  • Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized
  • Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”
  • Fixed issues with Matching Set perk not working properly with certain pieces of armor
  • Fixed issues with Custom Fit perk not working properly with certain pieces of armor
  • Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”
  • Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
  • Imperial Light Armor can now be crafted
  • Fixed issue with “Vald’s Debt” where Vald was not leveled properly
  • Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”
  • Fixed issue with respawning actors that were raised by using the Ritual Stone power
  • Fixed issue with the Ancient Knowledge perk not calculating properly
  • The Palace of Kings now has patrolling guards on upper floors
  • Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
  • Pantea’s flute is no longer a quest item after completing “Pantea’s Flute”
  • Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again
  • Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
  • Fixed issue with falling damage on high difficulty levels
  • Fixed bad collision on certain clutter objects
  • Fixed rare instance of couriers who would appear only dressed in a hat

If you actually managed to read through that litany of fix, pat yourself on the back and rest easy in the knowledge that 1.9 will be deploying to the public in a few weeks.


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Catherine Cai is a freelance writer whose work has appeared in Tom's Guide, Tom's Hardware, VG 24/7, RipTen, and The Game Fanatics. She has also worked as a lead producer for video game projects, a manager and lighting director for the stage, and a software engineer. Currently, she works as a Production Engineering Manager for Shopify.

  • ChiefScooter
    Noooo! I loved the Oghma Infinitum bug!
  • mrmike_49
    1.9 went live on Steam before this article was posted !!
  • s997863
    too late. already finished it and no replay value here. got bored halfway through the game when my character became too strong and could sneak-kill dragons to death in 1 hit with a dagger or arrow.
  • rahulkadukar
    What is the maximum level cap now, I believe earlier it was 81
  • alidan
    s997863too late. already finished it and no replay value here. got bored halfway through the game when my character became too strong and could sneak-kill dragons to death in 1 hit with a dagger or arrow.
    yea... you get a bit to powerfull in this game...

    i really wish combat was ai driven, and not spongy.... where you add dificulty level, instead of the enemies doing more damage and you doing less, they get smarter...

  • SchizoFrog
    Skyrim is undoubtedly the most expansive game ever made. Yes we can all pick holes in it, but when the last game that gave you such a consistent WOW factor? Be glad that a game developer is still supporting, updating and trying to improve the overall experience rather than just dump a game on users whether it is finished or not and walking away. We would all like to be able to climb over the mountains such as in Assassins Creed, and walk like we are connected to the ground, along with many other things but the game even as it is, is still the most open and interactive out there and has stunning graphics (especially for this genre).
    There is also the argument for the mod community that has already fixed and improved much of the errors found within the game as well as having added masses amount of extra content. You could spend months just trying out different combinations of mods and seeing how they effect the Skyrim world and your interaction within it.

    As for replay value, there are more than just a few races to start with all with different skills and bonuses. You could also decide that the skills you developed with your last character are now to be avoided, forcing you to play in a completely different manner.

    No replay value? I think you have no imagination...
  • abbadon_34
    This was a great game, two years ago, but after finishing each build, dremora, and major quest lines, its time for a sequel. The online trailer made for an awesome movie trailer, for otherwise seems like hackneyed scheme beneath Bethesda.
  • lemlo
    I'd really like to start "lost to the ages" from dawnguard. I'd also really like it if I didn't have to start a new character to do that. Anyway, still love the game. Glad they released at least one more patch. Hopefully a smart enthusiast will write an unofficial patch like someone did for oblivion.
  • mayankleoboy1
    will Skyrim ever be bug free ?
  • nilfisktun
    Gahhh, how did they not fix the dual wield bug?!

    It just sucks that you cant set up two different blades on hotkeys, but instead need to manually equip one by one every time you switch to something else.. At least its fixable with mods, but please, how can they miss such a huge bug??

    Awsome game btw, and cant wait to play ESO!