Square Enix producer says that Final Fantasy XIII push the PlayStation 3 to its limits.
With all the supposed challenges presented by the complex PlayStation 3 hardware, it could be surprising to hear that the first Final Fantasy game to hit the system will nearly max out the console’s potential -- at least that’s what Final Fantasy XIII producer Yoshinori Kitase said in a recent interview with Japanese magazine Dengeki PlayStation 3.
According to Kotaku’s translation, Kitase responded to a question regarding the how much the PS3’s power will be tapped by FF XIII by saying, "Doesn't the demo use about 50 percent of its power? Of course, I think the retail version will make use of nearly 100 percent."
Kitase added that FF XIII will push the PlayStation 3 just like previous games FF VII pushed the PSone and FF X pushed the PS2.
His remarks are somewhat interesting in that FF XIII will be a multi-platform title outside of Japan, as the game will also hit the Xbox 360. Given the differences in strengths and architectures between the PS3 and Xbox 360, one can’t help but ponder what it could mean if FF XIII really does use “nearly 100 percent” of the PS3’s power. Could it mean that some concessions would have to be made to the Xbox 360 version, or on the flip side, could it mean that the Microsoft console is the one with more head room?
Kitase did point out, perhaps in reference to the ‘other’ FF XIII version, that the PlayStation 3 version wouldn’t have any ‘disc swap issues’ thanks to Blu-ray and a presumed hard drive install.
The Xbox on the other hand is region coded and therefore languages are selected for each region. For that reason many of the titles which are available on both consoles only require 1 disc for each. And this is coming from someone who owns all three consoles for this generation.
i'm a fan, not a huge but somewhat big, of Final Fantasy series and i'm excited for XIII and VS XIII...
for all this hype and delays, it better be worth it...i don't care about the capabilities of the console...as i have both 360 and PS3...as long as the game's great with storyline, characters, and music, all's right with the world...
uhmmm....DVDs are dual layer...at 8.7GB...
and if you can tell differences in GTA IV between 360 and PS3, you must have eyes of microscope...uncompressed audio isn't taken full advantage unless you have right equipment...
don't be a such wanker fanboy....
I remember EPIC Games said that about Gears of War pushing the XBOX 360 to its full potential and there were basically no room for improvement. Look at Call of Duty 4 or Gears of War 2, they sure as hell look better than Gears of War 1.
I bet there's going to be new games that can push the PS3 hardware even further and that this is just marketing hype.
You can fill a glass with rocks, you can say that you've fill all of the glass that you can. But I can take pebbles, and fill in those gaps. Then I'll say I filled the glass all I can. But then you could fill in those gaps with sand, and I could fill the gaps in the sand with water.
Who is filling the glass "100%"? You can always use the space better.
On a side note, i am more in favour of Grand Turismo. They've taken long enough -_- sheesh now there’s a game THAT should be using the total 100% ;P
You uh... know there's dual-layer DVDs, right? You're comparing a dual-layered BD with what's close to a single-layer DVD. A standard DVD holds 4.7GB, a dual-layer DVD holds approximately just over 9GB. If it's worth the $400 upgrade to buy a PS3 just to play a game without switching disks, then I wonder what you'd do without a remote.
Lol, you corrected someone with the wrong information. A Dual-Layer DVD holds 8.5GB of Data, which is less than 9GB, not more.
Technically there's 512MB. 256 for system, and 256 for graphics. XBOX 360 has 512 as well, but it's shared RAM, which sucks ona cumputer, but is great for consoles since developers write for the hardware and this gives them freedom to use the RAM for whatever they want.
Yeah, well a 100GB harddrive doesn't really store 100GB, so why don't you write a fucking letter to Seagate while you're at it.
Then what does it matter that he was off by a few GB?
Agreed, just because a programmer is tapping out the resources to run their software doesn't mean their taking the system to its limits. A better programmer could possibly render the same game using less resources without sacrificing quality.
You know the difference is redundant, right?
You do know that FF13 will be 3GB of game data and 47GB of pre rendered HD video?
All the cutscenes are real time rendered, just like every other PS3 game this generation. The biggest space is going to be eaten by textures and sound. MGS4 was close to breaking the 50GB mark, and none of it's cutscenes were pre-rendered.