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LucasArts Adventure Games to Hit iPhone/iPod

What could possibly be better than getting to play all the old LucasArts adventure classics again on your new PC through Steam? Perhaps getting it play it on the go!

Speaking to Joystiq, LucasArts CEO Darrell Rodriguez said that the game developer is currently investigating the possibility of porting its games to portable devices that support digital downloads.

"We've seen it and we're definitely investigating PSP Go. We've got our Singapore office, which does the majority of our handheld titles, and they're playing with it right now, seeing what we can do," Rodriguez said.

Things get a little more interesting concerning the iPhone (and presumably by extension, the iPod Touch), however, with Rodriguez hinting that something may already be in the works for Apple's devices.

The LucasArts CEO added, complete to verbal hint cues, "On iPhone, you know Apple's policy that we can't talk about a release until it's ready to release. But it would make sense that we would do something like that if we were to go in that direction ... wink wink, nod, nod."

Full Throttle and Sam & Max on the iPhone? Our fingers are crossed.

  • f-gomes
    Although I'm a very happy 31 years old retro-gamer, I wonder what this trend says about current status of gaming - is the industry unable to produce great titles, so that they must resort to old classics and sell them as new products?
    If everybody in his 30s feels a great deal of nostalgia and "those were the games" feelings about games that are over 15 years old, why can't the industry produce such great titles nowadays? I don't think that a teenager will feel half as nostalgic about Crysis or Bioshock as I do for Pirates, Day of the Tentacle or Larry Suit Leisure.
  • dechy
    Difference is, we (I'm also 31!) pretty much witnessed the rise of PC gaming, with stuff like Frogger, to Commander Keen (lol) to the King Quests/Hero Quests/Police Quests (the whole Sierra franchise back then really), to the rise of FPS with Wolf 3-D, Dune RTS, Warcraft, Diablo, etc... now it seems every genre is a repeat of some kind, with only twists in a story with too much emphasis on pure graphical prowess.

    You're right, I doubt the kids these days playing will long for Doom III, Quake 4, GTA IV, etc... it's pretty much all sequels to them (how many kids nowadays can say they actually played the FIRST Grand Theft Auto? heh).

    But, I'd give my left nut for Tie Fighter/X-Wing or a rehash of a good adventure game with all of today's insane graphic technologies... King's Quest III & even IV!

    So yeah, aside from the abnormal blips on the radar of new "gaming", retro style gaming we got to taste will forever be remembered and next to impossible to re-create.
  • chaohsiangchen
    f-gomesI don't think that a teenager will feel half as nostalgic about Crysis or Bioshock as I do for Pirates, Day of the Tentacle or Larry Suit Leisure.
    Crysis? No, but Bioshock will be a classic.

    Graphics is the "thing" for this generation the way sounds and music of our time (30+yo gamer). One of the reason those Lucas adventure games are great, is because they have great music. Since 3D graphics took off, music, story and gameplay have been put aside for awhile until late 2007, when people finally realize that Crysis is boring at best, while HL2, Bioshock and COD4 really got it. I can see why Lucas Arts bothers to push their old IP into the market again. After all, they retro-ed Star Wars Trilogy before introducing The New Star Wars Trilogy. It could be George Lucas himself pulling the strings behind.

    If the market reception is well, then they might go ahead and produce new games out of those old IPs.

    Nowadays, it's quite hard to get new IP a head start. What can be tried, has been done many times. Just name a fantasy and I can show you a tonne of games. We're reaching a situation where good idea is hard to come by, and investment is too high to risk a failure.
  • doc70
    chaohsiangchenCrysis? No, but Bioshock will be a classic. yeah, a classic... first to have that draconian install limits with a DRM that , as always, punished people like me, who actually bought it.
    Anyways, it's just a game reloaded on a different platform, hardly newsworthy...
  • WheelsOfConfusion
    I guess it's a warranty-friendly alternative to putting ScummVM on a jailbroken iPhone.
  • fulle

    Bioshock isn't even remotely "classic" worthy. System Shock, maybe, but thats another example of a game that came out around 1998 when 3D Gaming was at its peak point in innovation. When you walked the store and Halflife (the original, before counterstike even existed), and Homeworld (first decent 3D real time strategy game) were in the PC section, and Consoles had titles like Goldeneye, Zelda Ocarina of Time, and FF7.

    Bioshock a classic? You have to be out of your mind. That, or you weren't a gamer 10 years ago. You probably weren't even around for the rise of Diablo II, and don't understand how most current MMOs are just a copied formula.
    Innovation is dead. They can't even make a fighting game better than SC for Dreamcast in the last 10 years. The last time I was impressed by a shooter was HL2 FIVE YEARS AGO.
  • fulle
    *maybe I shouldn't abbreviate things...

    By SC I meant Soul Calibur - which released for Dreamcast in 1999.
    HL2 is obviously, Half Life 2. Which, while still going strong was released in November 2004.
  • jhansonxi
    Using ScummVM would make it easy to port many of the old games.

    I still would like to see Full Throttle 2.
  • matt87_50
    "On iPhone, you know Apple's policy that we can't talk about a release until it's ready to release."

  • icebain
    We need more Freespace!!!1oneone