Razer Motion Controller
While the most popular new user interface controls, like Microsoft’s Project Natal and Sony’s Magic Wand, failed to show up at CES for the press to see, Razer made a final announcement that will push the boundaries of today’s motion controllers. Using magnetic technology (which is much simpler and significantly more accurate than accelerometers currently supported by Nintendo, Sony and many others) Razer teamed up with Sixense Entertainment to produce the first 1:1 motion controllers for the PC.
These controllers—currently in the form of two handheld controllers in the shape of Nintendo’s Nunchuk addition to the Wii remote--offer the same great gameplay that we see on Nintendo’s console with none of the errors or readjustments. The demo we viewed was of Left 4 Dead 2 being played with these controllers in several different ways, as a standard mouse with motion functions (such as pushing by literally pushing outward or using melee attacks by swinging the controller around) to more touch-based designs like aiming around a stationary screen and turning--similar to Metroid Prime 3, where the closer the crosshairs get to the edges, the faster the screen turns.
This technology, while still in its rudimentary stages, clearly makes Nintendo’s previously flawless Wii remote look like a child’s toy. Not only does it have all the same functions with less hardware and cost to Razer per remote, it is also completely programmable. The demonstration included playing Left 4 Dead 2 with and without push controls, so gamers who like aiming but don’t like the more forceful actions motion-based games typically employ can play with this new controller without issue. Valve has already provided support for the product, and we can see why: it’s extremely promising, and we can’t wait to hear more about it. More On CES