PS3 = complex.
Valve is unquestionably one of the very best developers in its domain of 3D action shooters. The games maker has yet to miss a mark with its Half-Life, Team Fortress, Portal or Left 4 Dead games.
While Valve is a PC developer first and foremost, all of its latest games have made it to Microsoft’s games console. Although the Orange Box landed on the PC and the HD consoles, only the PC and Xbox 360 versions were handled by the developer. The PlayStation 3 port was outsourced as part of a decision made publisher Electronic Arts.
Left 4 Dead, the next retail game Valve, was released only on PC and Xbox 360 – skipping the PlayStation 3 altogether. Valve has made it no secret that it prefers working in the comfortable environments of the PC and Xbox 360, but once again reiterated its views on the PS3 in response to a question that Loot Ninja posed at E3.
"The PC and the 360 are just more straightforward," said Tom Leonard, Software Developer at Valve Software. "We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform. [...] I didn’t come into this business in the 90s because of some technical fetish. I came in because I wanted to give people experiences that made them have fun."
The PlayStation 3’s unconventional architecture makes it a more challenging platform on which to create games. Patrick Soderlund, Senior VP of EA Games Europe, presented a different view at E3, saying, “I do think that we'll see developers inside the organization getting to understand the PS3 better and I think that we're getting more power out of PS3 right now... I think that we've maxed out the 360 but we haven't maxed out the PS3."