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Quake Classic Confirmed for iPhone

By - Source: Tom's Guide US | B 18 comments

It's been mentioned here and there before, but John Carmack confirmed its development in a Doom Classic update.

If there's one thing you could say about John Carmack, it's that he's an interesting read to say the least. On October 30, id Software finally released the iPhone version of Doom Classic. For $6.99, gamers get 36 levels of classic Hell goodness from all four original episodes: Knee-Deep in the Dead, Shores of Hell, Inferno, and Thy Flesh Consumed. The game even provides deathmatch and cooperative play for up to four players via "wireless Internet."

Once the game finally swam past the infamous Apple mad scientists stationed in the App Store, Carmack posted a development overview of the iPhone remake, talking about putting the project aside to work on Doom 4(!) and Rage, or how id software decided to put the game aside so it didn't clash with Doom Resurrection. He even goes into the whole networking issue, revealing how 3G was disappointing and overall caused ping times of 360 ms despite its "speed."

But somewhere in that plethora of gaming goodness, Carmack revealed that the company is indeed working on Quake Classic for the iPhone. "We have two people at Id that are going to be dedicated to iPhone work," he said. "I doubt I will be able to personally open Xcode again for a few months, but I do plan on trying to work out a good touch interface for Quake Classic and the later 6DOF games."

Carmack also said that there may be a free tech demo using the company's idTech 5 megatexture content creation pipeline, and also mentions the Rage themed game in his update as well.  "I'm not sure exactly what game I would like to do with it, so it might be a 500 MB free gee-whiz app," he said, referring to the idTech 5 demo. "I want to work on a Rage themed game to coincide with Rage's release, but we don't have a firm direction or team chosen for it.  I was very excited about doing a really-designed-for-the-iPhone first person shooter, but at this point I am positive that I don't have the time available for it."

Quake... my favorite game of all time! -kp

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  • 2 Hide
    coonday , November 4, 2009 3:50 AM
    How am I supposed to play an FPS with that touch screen, especially one as fast paced as Quake. Also, I liked this ↓↓

    "Quake... my favorite game of all time! -kp"


  • 0 Hide
    JonathanDeane , November 4, 2009 4:05 AM
    Coonday I too was wondering this, I mean FPS on the DS kind of sort of works.... but thats combined with some buttons and a Dpad.

    I know the iphone or ipod touch has better graphics then the DS but the controls :(  (for some games its fine though and works well)

    I hate to admit it since the DS has such crappy graphics (its showing its age badly) but its probably the best portable games machine out right now.... (PSP would be great too if it had more games it has some great ones but it just needs more)
  • 0 Hide
    megamanx00 , November 4, 2009 4:06 AM
    Move, jump, shoot. All you really need is the shotgun :D . Could be interesting, but I guess we'll see.
  • Display all 18 comments.
  • 0 Hide
    Kelavarus , November 4, 2009 4:09 AM
    Torch me, but I hated Quake. It was a revolution, it's a classic, yes.

    But I don't, and never did like the gameplay.

    *shrug*

    Don't have an iPhone either.
  • 1 Hide
    coonday , November 4, 2009 4:53 AM
    JonathanDeaneCoonday I too was wondering this, I mean FPS on the DS kind of sort of works.... but thats combined with some buttons and a Dpad. I know the iphone or ipod touch has better graphics then the DS but the controls (for some games its fine though and works well) I hate to admit it since the DS has such crappy graphics (its showing its age badly) but its probably the best portable games machine out right now.... (PSP would be great too if it had more games it has some great ones but it just needs more)



    Graphics are not what make a handheld console good, it's functionality. That's why so many handhelds failed in the past (too big, low battery life, etc.) I don't see how everyone can consider the iphone as the next big thing in gaming. There's no buttons, just an app store. I personally can't play a game longer than 5 minutes on that thing. So basically, yes, the DS is the best handheld out now. And sorry for the long post, I'm kind of in a typing mood.
  • 0 Hide
    hixbot , November 4, 2009 11:31 AM
    Does it support all 1,000,000 user created mods, and modem to modem play?
  • 1 Hide
    liquidblue , November 4, 2009 11:43 AM
    I'll wait until it comes out for the android OS. Plus, the iFail will probably just blow up while people are playing the game.
  • 0 Hide
    stratplaya , November 4, 2009 11:45 AM
    I bought wolf 3D for my ipod touch 2G when Id first release it. The graphics are great. But the ipod touch/iphone are BAD platforms for FPS gaming. I played a few levels just for nostalgia and gave up on it. The touch screen just doesn't work with a FPS game and it soon became frustrating.
  • 0 Hide
    dark_lord69 , November 4, 2009 1:33 PM
    Eh..
    It won't be the same without a mouse and keyboard.
    Will you be able to install the original team fortress mod!!??
    For those of you that didn't know the 1st and original team fortress was a mod for quake.

    Then I believe Seirra purchased it and made it for Half-Life.
  • 0 Hide
    ssalim , November 4, 2009 1:47 PM
    Wow now that's value. Except I don't have and will never want an iPhone.
  • -2 Hide
    kiniku , November 4, 2009 2:37 PM
    Yet another statement of the viability of the iPhone and it's overwhelmingly successful app store. Who do you believe a distinguished and recognized icon of gaming development John Carmack or a few under skilled expert help desk jockeys with sour grapes that have the time to post on gamer forums?



  • 1 Hide
    Honis , November 4, 2009 2:57 PM
    kinikudistinguished and recognized icon of gaming development John Carmack
    You FPS players need to get a clue and realize he revolutionized FPS's 20 years ago and has done nothing but rehash the same game with a new graphics engine just to advertise iD's new engine.
  • 0 Hide
    Sardaukarz , November 4, 2009 5:30 PM
    Quake greatest FPS of all time...

    I cry because I remember how many nights i spend ctf-ing on this thing.

    Unfortunately I don't have an IPhone
  • 1 Hide
    jestern , November 4, 2009 7:47 PM

    At no point in time would I have even come close to considering Quake, '[The] greatest FPS of all time'.

    Quake did 3 things to an appreciable degree: It established the dedicated server-client model that's still in use today in multiplayer games, several popular multiplayer gaming modes (CTF, Team Fortress, etc.) and the preponderance of gaming Clans or team tournaments for MP gaming.

    As a standalone game it was a non-event. You could really only remark on the soundtrack by Trent Reznor. Quake 2 was better, but still not 'great'. And Quake 3 did what Quake did best from the getgo: fast and furious multiplayer gaming.
  • 0 Hide
    jhansonxi , November 4, 2009 10:27 PM
    The DarkPlaces version of the engine would be better. For those of you who haven't played Quake, check out the speedruns like Quake done Quick with a Vengeance.
  • 0 Hide
    notanakin , November 5, 2009 12:15 AM
    I like FPS games, but I feel they work best on a PC. I've tried various FPS sampler games on the iPhone and they just don't work well. The screen is too small and aiming or doing anything else with your finger inevitably means that you're covering a big chunk of the screen with it.
  • 0 Hide
    sanctoon , November 5, 2009 6:49 AM
    Rocketjump FTW
  • 0 Hide
    Anonymous , November 20, 2009 4:10 PM
    CTF on stoogeville ftw
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