Now in it's 16th year, Quakecon is a must-attend for many PC gamers across North America. What started as a small, rag-tag group of Quake fans in 1996 has blossomed into a convention with over 8,500 in attendance, more than $50,000 in cash and prizes for tournaments, and a 3,000-plus seat bring-your-own-computer (BYOC) LAN.
It's quiet now, but the Quakecon main stage - sponsored by Alienware - is one of several focal points during the event.
A staple of every Quakecon, the John Carmack Keynote speech typically goes on for a few hours, with id Software's Technical Director using his "stream of consciousness" to wax poetic about game design and development, trends in programming and hardware, and the aerospace industry. Carmack also takes questions from the crowd, many of whom are programmers and game designers themselves.
The Grand Ballroom at the Hilton Anatole in Dallas, Texas is typically packed to the gills for the Carmack keynote, as well as other speeches and demos.
While Quakecon initially focused on games from id Software, Bethesda Softworks/Game Studios is in the mix now as well. ZeniMax Media, the parent company of Bethesda, bought id Software in 2009. Here we see Game Director Todd Howard on stage as he prepares to demo The Elder Scrolls V: Skyrim.
Like I said: packed to the gills.
My favorite panel this year was easily "20 Years of id Software," a Q&A celebrating the storied history of one PC gaming's top developers. From left: G4TV's Morgan Webb (moderator), President Todd Hollenshead, Rage Creative Director Tim Willits, Lead Artist Kevin Cloud, and Technical Director John Carmack.
John Carmack is the sentimental type, but you can't help but smile at this picture, taken during the earliest days of id Software. John Carmack and John Romero are the most notable in the forefront.