The gaming industry has come under fire in recent years for an overreliance on sequels, but that trend does not appear to be going away any time soon. At an investor conference earlier this week, the head of Take-Two Interactive revealed that the critically acclaimed "BioShock" series may continue, even though few people who worked on the existing three games would be available to develop it.
Strauss Zelnick, Take-Two's CEO, commented on the future of the famous franchise in an investor conference recorded by Gamespot. Zelnick discussed Take-Two's general approach to releasing sequels, which it has done successfully with series such as "Grand Theft Auto" and "Borderlands," and disastrously with "Duke Nukem."
"We haven't given any color on how you should think about [BioShock] yet, except we do believe it's beloved," Zelnick said. "And the question for the future, assuming we decide to answer the question, would be 'How do you stay true to that creatively?'; 'How do you do something exciting?'; and 'How do you expand the market?'"
Ken Levine, the mind behind both "BioShock" and "BioShock Infinite" (but not "BioShock 2") disbanded developer Irrational Games earlier this year. However, as Take-Two, not Irrational, owns the rights to "BioShock," there was always a chance that the series would continue.
It's possible that Take-Two could do something inventive with the "BioShock" franchise, although series fans are generally quick to point out that the series was Ken Levine's baby and had mixed results in other hands. "BioShock 2," while by no means universally despised, was something of a placeholder entry for the series. "BioShock Infinite" did not present any loose ends to tie up or obvious sequel hooks.
From this point on, 2K Marin will be responsible for the development of any future "BioShock" titles. Although 2K Marin developed 2010's "BioShock 2," the studio saw massive layoffs in October 2013, and few of the original artists and designers who worked on the game remain. If the "BioShock" franchise continues, it will do so without its creator or just about anyone who has worked on it before.
"BioShock" fans have had mixed reactions to Zelnick's comments so far, since some would adore the chance to revisit iconic locations like Rapture and Columbia, and others don't see the need to reopen stories that already wrapped up very neatly.
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