So the big question in my mind when Sony's Peter Dille waltzed out on the E3 stage and began tooling around with the new PlayStation Move was this: how will this thing work with a FPS? While Sorcery was rather nifty in the way it tracked the user's actual arm movements, Sony's biggest revenue-generators contain guns. Lots of them.
But let's be honest here: the PlayStation Move isn't exactly the manliest of devices. It's a stick with buttons and a colorful ball on the end. If anything, it resembles a kid's toy bought from a gift shop in Disney World. Using it for a PlayStation FPS just doesn't seem practical.
But now Sony has put me in my place. As you'll see below, the gun attachment for the PlayStation Move gives shooters a less "magical" feel and actually doesn't look too shabby. Honestly it could have used a more realistic design, however it's far better than shooting AI or human opponents looking like someone's sidekick apprentice.