The studio is no stranger when it comes to speaking out against piracy, as that's what reportedly drove the developer into the arms of the console market. Most PC developers seemingly use that excuse when essentially it's easier and cheaper to develop on a console because of a set list of hardware specs that lasts for over 5 years. As production grows and budgets get bigger, it isn't too hard to see developers jumping the PC ship altogether unless they're Blizzard or a casual gaming studio churning out farm sims or birds with slingshots.
But Crytek said in March that Crysis 2 -- the most pirated game of 2011 according to reports -- racked in three million sales within the first four months of availability, securing enough clout to make a third installment. Yet the numbers would have reportedly been a lot higher were it not for piracy and the second-hand games sales market. The last factor is a little absurd to be honest, as retailers like GameStop typically only drop the price of used games by five dollars for just-released titles. It's presumed customers would spend the extra five bucks for a new, unopened copy unless they're really really wanting to spend it on two scoops of ice cream in the shop next door.
Yet the gaming industry is up in arms over the second hand market. No one gets any money save for the retailers, yet the automotive industry has managed to survive all this time given many consumers jump from used car to used car. Used games have been a part of the market since the late 1980s or early 1990s, but it's become a real pronounced issue with publishers and developers as of late. They're cranking out over-produced software packed with hefty pricetags, and consumers really don't want to pay the price, especially in the current App Age pioneered by Apple.
So what does Crytek want to see in the next generation of consoles? A way to block used games, of course. Who cares what you the consumer wants, right? "From a business perspective that would be absolutely awesome," said Rasmus Hojengaard, Crytek's director of creative development, while talking about reports of anti-used games tech. "It's weird that [second-hand] is still allowed because it doesn't work like that in any other software industries, so it would be great if they could somehow fix that issue as well."
He goes on to say that pirating games is both flattering and upsetting at the same time. "Obviously you miss so much revenue, it's so clear that a lot of people want to play your game but they don't really want to pay for it, which is unfortunately really disappointing," he said. "It's also a little flattering because people are willing to bother downloading these 10 GB files or whatever the game takes because they think it looks great. We obviously want to avoid that this time, but even if we can convert 25-percent of those gamers into paying customers, [you have an extra million sales]."