Photoshop Gets GPU, Physics Acceleration

By Theo Valich, published on May 23, 2008 at 4:30 PM
Source: Tom's Guide US | Keywords: , ,
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Santa Clara (CA) - GPU acceleration is one of the most significant trends in today hardware industry, opening the doors to an entirely class of software running desktop. What will be possible is fascinating to see on a monitor, nut it is not tangible, if you just hear about it. It appears that the next Photoshop will be one of the first mainstream applications that will tap into the GPU for a speed up. And, at least from what we have seen during a first demonstration, the progress is simply stunning.

We have been saying it for a while now, mainstream applications need GPU acceleration to ring in the next major evolutionary step in software development. Far too long we have been stuck in a cycle of programming that relies on increasing clock-speeds, brings acceleration with new CPUs and a slow-down with new software releases. Even if Photoshop supports multi-core CPUs, it is one of those applications that always are very time intensive to use and especially if you are a professional user and work with huge images, then you are very familiar with "The Great Wait", which typically describes the time lost when opening for a big file or when applying a filter.

But there appears to be a very effective solution on the horizon, a solution that is most likely more effective than anything else we have seem before and in our experience using Photoshop over the past 14 years. During a demonstration at Nvidia’s headquarters in Santa Clara, we got a glimpse of Adobe’s "Creative Suite Next" (or CS4), code-named "Stonehenge", which adds GPU and physics support to its existing multi-core support.

So, what can you do with general-purpose GPU (GPGPU) acceleration in Photoshop? We saw the presenter playing with a 2 GB, 442 megapixel image like it was a 5 megapixel image on an 8-core Skulltrail system. Changes made through image zoom and a new rotate canvas tool were applied almost instantly. Another impressive feature was the import of a 3D model into Photoshop, adding text and paint on a 3D surface and having that surface directly rendered with the 3D models’ reflection map.

There was also a quick demo of a Photoshop 3D accelerated panorama, which is one of the most time-consuming tasks within Photoshop these days. The usability provided through the acceleration capabilities are enormous and we are sure that digital artists will appreciate the ability to work inside a spherical image and fix any artifacts on-the-fly.

According to information we were given, all of these new features are part of the next-gen Photoshop, which should be a part of the "CS Next" suite. The package is expected to be released on October 1.

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Anonymous 05/24/2008 12:51 PM
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Sweet...

evilshuriken 05/24/2008 12:57 PM
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"more effective than anything else we have seem before"

christian summer 05/24/2008 4:58 AM
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Quote :on an 8-core Skulltrail system.


so how exactly was this test determining the effects of adding the gpu to into the equation...to be quite honest i know a hell of a lot of graphic artist...i dont know a single one that owns a skulltrail ssytem...i am not trying to debunk how the gpu did help...but seriously they are running an 8 core cpu system...of course photoshop is gonna run impressively fast...

how about give us some results on a more typical dual core system with gpu acceleration on and then off...otherwise...this piece should have been titled "cs next runs like a champ on a 5 grand system"

-c

Pei-chen 05/24/2008 7:53 PM
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Christian, if I'm not mistaken, I think they mean the Nvidia system manipulating a 2 GB, 442 megapixel image as fast/effective as a 5 megapixel image on an 8-core Skulltrail system. Nvidia is trying to take on Intel so I don’t think they will use an Intel system for demo of Nvidia’s tech.

Anonymous 05/25/2008 8:00 PM
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Pinnacle (Avid) Liquid (Non-Linear Video Editing app.) has been doing GPU processing for the video effects for years. This is hardly a new technology.

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