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Thread : Kyro 2 the killer of nvidia ???
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of course it will support it!
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Well the radeon2 will have tile based rendering and Pixel shaders w/ 300mhz core and most likely 300mhz ddr-sdram. Sorry nvidia your days are numbered.
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"The other thing we will see on these cards is improved HyperZ technology, with the main task being to save a waste of bandwidth from the processing chip to memory.
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Well i only had ATi and s3 video cards.
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Thanks allot for the link, I don't know what DXTC problem there talking about though, I've never had a TC problem when running a game in DX8 with my Kyro, but I'll try the new version and see what happens, BTW DX7 HW T&L units can't perform DX8 specific HW T&L, it can use DX7 HW T&L in DX8 because DX8 is backwardly compatible, but a DX7 HW T&L card like the MX cannot support vertex shaders in hardware.
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Well teasy read this:
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I've read that already, but it doesn't actually say Radeon 2 will use tile based rendering, it just says it'll use something similar in the way that its trying to save bandwidth, but its not tile based rendering, I suppose in a way you could call HyperZ's hierarchical z-buffering tile based rendering because it does use tiles but thats where the similarities between it and real tile based rendering end (and also other parts of HyperZ are nothing like tile based rendering in any way), what their improved method will be I don't know exactly but it won't be real tile based rendering like the Kyro and Kyro II has, its just an improved HyperZ which is just a few features that can be used on a traditional architecture to improve bandwidth efficiency, in the end the Radeon 2 is still a traditional renderer AFAIK. |
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Anyway the Radeon2 is a scary card. I would not to see nvidia rush the nv30 and mess up. Wait i would want to see that.
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I installed DX8.1 on my W2k system and it seems to work just fine with a small increase in 3dMark2001 benchmark of around 50 points. Havn't tried it in WinMe yet. |
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Only thing we can do is <b>speculate</b> on what ATI is going to improve. Here are some possibilities which I am sure other people can add to or just plain disprove. One thing is sure new technology is around the corner.
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Yeah a DX7 HW T&L unit can still do normal DX7 HW T&L but as you say it doesn't support vertex shaders so that will have to be done by the CPU on all cards, also AFAIK the Max Payne demo in 3dMark2001 doesn't use vertex shaders, Max Payne the game will though. |
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Yeah the Radeon 2 should be very nice, I hope it gives Nvidia a run for their money, we'll have 2 killer cards against Nvidia's latest card in the next 4-5 months from ATI and IMGTEC, lets see what Nvidia's made of when PowerVR 4 and Radeon 2 is released (obviously PowerVR 4 will be a few months after Radeon 2 though). |
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This is what MadOnion says about Game 3 or Max Payne Demo:
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Yeah I found that info a few mins ago and was just about to correct my post, the demo does use vertex shading as you say unless you have a dx7 HW T&L card in which case a substitute is used, if you have no HW T&L it uses vertex shaders in software, how many games will use a substitute method for DX7 HW T&L cards though, we'll see anyway, when's the game comming out BTW?
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Looks like a summer release if not sooner. |
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I found something very interesting about the lobby test:
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Madonion took the Max Payne engine and created the whole lobby scene and characters. So that scene is not to be expected in the actual game. Still the capability of that engine is present in Game 3 including the effects. Obviously the AI portion of the game engine woulded be needed in the demo as in the real game so I believe you are right in saying it will be toned down. Not much I will add, check out PC Gamer May issue for some awesome visuals.
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