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Batman AA, the battle continues...

Forum Graphic & Displays : Graphics Cards - Batman AA, the battle continues...

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http://www.hexus.net/content/item.php?item=20991

Quote :

AMD received an email dated Sept 29th at 5:22pm from Mr. Lee Singleton General Manager at Eidos Game Studios who stated that Eidos’ legal department is preventing Eidos from allowing ATI cards to run in-game antialiasing in Batman Arkham Asylum due to NVIDIA IP ownership issues over the antialiasing code, and that they are not permitted to remove the vendor ID filter.



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Um...this will deter me more from buying the game rather than to make me buy a Nvidia card...

Reply to XD_dued

The last paragraph sums it up but I'm missing something:

"The entire episode can be viewed one of two ways. On the one hand, NVIDIA's spent money and resources in enabling AA for an engine - Unreal Engine 3.5 - that doesn't natively support it, so why should AMD be given the code, gratis, to enable AA on its hardware? The counterpoint, as AMD may well argue, is that the company is (at a later stage than NVIDIA) prepared to put in the legwork but is apparently claiming it isn't being given an opportunity of doing so."

I didn't see anything, in the article at least, that would prevent anyone else from adding AA functionality with their own independent code optimizations.

------------------------------ If a man speaks in the forest and no woman hears him, is he still wrong ?
Reply to JackNaylorPE

So which story is true, at the very least nvdia and eidos could get their stories straight.

------------------------------ I'm a git, deal with it.

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Reply to strangestranger

CF AA = Custom Filtering Edge-detect filter (ATI)
AD AA = Adaptive Antialiasing at the Supersampling Quality level (ATI)
CS AA = Coverage Sampled Antialiasing (NVIDIA)
TR SSAA = Transparency Supersampling AA (NVIDIA)

Not all AA algorithms are created equal, with some giving better quality then others. NVIDIA's is supported, ATI's is not.

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Reply to gamerk316

If all behaved like nvidia the PC platform would not exist. A chaos with a lot of wasted development, for different vendors ...,
What would happen if ATI locked, "or tailored", their dx11 development to ATI hardware?
This can not be in the interest of Microsoft. You think?

Reply to krumme

krumme wrote :

If all behaved like nvidia the PC platform would not exist. A chaos with a lot of wasted development, for different vendors ...,
What would happen if ATI locked, "or tailored", their dx11 development to ATI hardware?
This can not be in the interest of Microsoft. You think?


Considering DirectX comes from MS I'd like to see AMD carry out that threat, it could be interesting. :lol:

------------------------------ [:mousemonkey:1] http://img29.imageshack.us/img29/5041/vr2009champ.jpg
Reply to mousemonkey

Actually that PC platform exists despite these problems.....that's the Mac's primary selling point. That's also what "licensing" is all about. Let's say Intel developed a new chipset, could they say to ATI or nVidia that we ain't gonna let you run SLI and / or XFire unless you pay a licensing fee ?

------------------------------ If a man speaks in the forest and no woman hears him, is he still wrong ?
Reply to JackNaylorPE

Ok so most of us know that each teams AA works differently, now i freely admit that I'm not very knowledgeable when it comes to driver level stuff so and please be gentle with me, what good does getting the vendor IP filter taken off of Nvidia's optimised AA coding do ATI ? don't they need to supply Eidos with their own AA optimised code for ATI AA to work properly ?

Mactronix

Reply to mactronix

If AMD would be anything like Nvidia, they would demand any games they are helping with DX11 or any additional features would lock-out Nvidia cards from them. Lucky for us (especially Geforce owners), AMD ISNT like Nvidia, thank God.

------------------------------ go for the 5850 now and play games while the nvidiots wait for the ceo to show an actual working product. Techpowerup's W1zzard
Reply to Harrisson

Harrisson wrote :

If AMD would be anything like Nvidia, they would demand any games they are helping with DX11 or any additional features would lock-out Nvidia cards from them. Lucky for us (especially Geforce owners), AMD ISNT like Nvidia, thank God.


1 DX is owned by microsoft, microsoft showing a bais would be fun to see how that pans out
2 AMD is AMD they just lock Nvidia out of IGP department on AMD boards just like Intel has done to Nvidia for the time being. Nvidia has no friends it's why you don't see too many igp from nvidia on mobo's ION is basically their last go at it in that department until intel pushes them out of that and developed decent graphics for their atom to run with.

And why doesn't AMD just supply edios with their AA code to insert into the game?

Reply to IzzyCraft

"It’s also worth noting here that AMD have made efforts both pre-release and post-release to allow Eidos to enable the in-game antialiasing code - there was no refusal on AMD’s part to enable in game AA IP in a timely manner."

Nvidia are claiming that Batman is owned by Eidos, it's their call. Eidos are saying Nvidia's lawyers are preventing them from allowing ATI to use the AA in the game.

What do you believe? Hint : Who has most to gain and who gains nothing by disallowing AA on ATI's?

------------------------------ AMD to make $1.5bn profit Q4, *gauranteed*
Reply to jennyh

IzzyCraft wrote :

1 DX is owned by microsoft, microsoft showing a bais would be fun to see how that pans out
2 AMD is AMD they just lock Nvidia out of IGP department on AMD boards just like Intel has done to Nvidia for the time being. Nvidia has no friends it's why you don't see too many igp from nvidia on mobo's ION is basically their last go at it in that department until intel pushes them out of that and developed decent graphics for their atom to run with.



AMD do not and never have locked Nvidia out of anything. It was Nvidia who abandoned AMD in favour of the intel platform, and it served them right to be treated like dirt by intel so now they have no chipset business worth calling that.

------------------------------ AMD to make $1.5bn profit Q4, *gauranteed*
Reply to jennyh

IzzyCraft wrote :

1 DX is owned by microsoft, microsoft showing a bais would be fun to see how that pans out



AA is standard too and isnt OWNED by Nvidia, its implementation is IP, same can be said about AMDs help for devs. But as I said, we as customers win because AMD isnt douche like Nvidia, at least in this regards. Nvidia is losing market share, fast, although we need competition, at least JHH will come to his senses (maybe) and stop dividing PC gamers market, its having tough time as it is vs consoles.

IzzyCraft wrote :


2 AMD is AMD they just lock Nvidia out of IGP department on AMD boards just like Intel has done to Nvidia for the time being. Nvidia has no friends it's why you don't see too many igp from nvidia on mobo's ION is basically their last go at it in that department until intel pushes them out of that and developed decent graphics for their atom to run with.

And why doesn't AMD just supply edios with their AA code to insert into the game?


No, AMD didnt locked out of IGP, only Intel did it. Nvidia simply were losing market share there and decided not to invest R&D. Oh, and AMD supplied AA code, Eidos refused to use it. Not like it needed extra code, current worked just fine if you remove vendors ID, but we returned to square one - Nvidia is mildly speaking unethical company.

------------------------------ go for the 5850 now and play games while the nvidiots wait for the ceo to show an actual working product. Techpowerup's W1zzard
Reply to Harrisson
------------------------------ go for the 5850 now and play games while the nvidiots wait for the ceo to show an actual working product. Techpowerup's W1zzard
Reply to Harrisson

I think all devs should start doing this.
Each company can have its own AA, and have to pay the devs for its usage in i6ts game, and also limit it to each game, so the dev dets money for the next game as well
Now, we could have ATI AA for ATI cards, and nVidia AA for nVidia cards.
Who needs a standard? Why not help those poor devs?
I for one will never own this game, period

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

gamerk316 wrote :

CF AA = Custom Filtering Edge-detect filter (ATI)
AD AA = Adaptive Antialiasing at the Supersampling Quality level (ATI)
CS AA = Coverage Sampled Antialiasing (NVIDIA)
TR SSAA = Transparency Supersampling AA (NVIDIA)

Not all AA algorithms are created equal, with some giving better quality then others. NVIDIA's is supported, ATI's is not.



That has what to do with the topic?

------------------------------ I'm a git, deal with it.

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Reply to strangestranger

It makes it look good for nVidia, while being totally off topic I guess?

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

Well, nVidia has said, its selling its SW, talks CUDA, talks CUDA cores, talks Fermi, talks gpgpu, talks about how DX10.1 and DX11 arent that important.
So, I guess they want money for anything they do, including something as simple as SLI.
Not that theyre money grabbing here. Coming in with 600$+ cards etc.
Keeping their overpriced, underperforming G200s priced high etc etc
Its not about the money, remember that, its for you, the consumer, all these things

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn
------------------------------ AMD to make $1.5bn profit Q4, *gauranteed*
Reply to jennyh

This was already said by ATI weeks ago, as they attempted to work with the devs at that time.
I guess Huddy just raised it up a notch is all.
Its really a shame, and for a company that claims their cards are sooooo much better by using their proprietary IP and charging for it, and cutting off usage of other, again, etc etc, theyre losing their own base.
In one of the comments/emails, Lars says:
With your comment regarding locking DX11, do you try to indicate that AMD invented DX11 and could have been an AMD-only feature?? DirectX 11 is a new version of DirectX, that will be fully supported by Fermi, as we announced at GTC. It seems that AMD tries to create the perception that DX11 is a AMD only feature. It is not.



My problem with that is, if its ATIs IP making these things work in DX11, then, according to him, why not?
AA is NOT owned by nVidia either, nor is it proprietary.
Eidos, pull your head out, and next time, say, thanks but no thanks

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

Something's getting lost here:

1. Eidos chose a game engine that doesn't do AA.
2. NVidia and ATI had equal shot at taking the provided gaming technology as is.
3. nVidia chose to invest their time and money in develping code which added AA to the game.
4. Eidos chose to accept the enhancements under the provisio that nVidia provided technology would be provided freely to only nVidia product owners.
5. ATI has been offered the "same deal". ATI s free to develop their own code which would add AA for their cards.....

There's enough broohaha going on in the industry to point fingers at vendors (i.e nVidia PhysX) but this is not one of them. That's why every civilized nation has a patent system....to protect intellectual property. I'll jump up and down complaining about nVidia's locking ATI out of PhysX when it detects a ATI card, in addition to an nVidia card, but to limit proprietary technology for use only when the developers product is present is perfectly justifiable. Why should nVidia or anyone else have to share the results of their R & D w/o just compensation ?

As to why do people charge $500-600 for their cards .... cause they can. That's why nVidia charged $499 for their 295....cause it was top dog and therefore it could...... that's why ATI will charge $599 for the 5870x2 .... cause it will soon assume top dog status and therefore they can.

------------------------------ If a man speaks in the forest and no woman hears him, is he still wrong ?
Reply to JackNaylorPE

Wrong. Where has ATI been offered as much, using the same API?
Wrong, nVidia "thought" they could charge that much for their G200s, and rebates prove them wrong.
And, as DX11 games are devved, and its usage is propelled forwards by ATI devrel helping those devs, why should nVidia be able to use any of that?
It wouldnt have been there unless they work on it.
Sorry Jack, this is like being the kid with the only baseball, and hes decided to take it home.
Some things need to be overlooked, just for compliancy in a PC gaming world

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

This whole issue is very cloudy to say the least.
I read an email that said Edios were told by legal not to change Nvidia code and thats fair enough.
I read an email where ATI responding to the Nvidia reply that they basically could if they wanted to which seemed to be saying good we can use your code after all.
I read an email from ATI saying they tried getting their own code in during and after development. Didnt see anyone refute that but didnt see it confirmed either.
What i didnt read was anything saying Nvidia or Edios refused to implement or tried to block ATI code in fact towards the end Edios even specifically asked for code, and to be honest i didnt really understand the answer but it wasnt "Ok here it is" or "we will send someone over"
There should be as JDJ said ATI and Nvidia AA libraries for Devs to use when the games are developed and that way its there for all to use. Sod paying for it, if you want your game to be as playable as possable for as many people as possable then you would use both wouldnt you ? likewise ATI and Nvidia should want the same. No ?

Anyway seems like a lot of BS is being spread about within these Emails and untill something breaks proving what went on either way i cant see how we can blame anyone either way.

I decided i wasnt buying the game ages ago anyway.

Mactronix

Reply to mactronix

mactronix wrote :


I read an email that said Edios were told by legal not to change Nvidia code and thats fair enough.


So it seems it was Nvidia code to block out ATI, and not Eidos? Since AA is standard both companies abide, its no wonder when you remove block, AA works just fine on Radeons too. Thats why funny counterpoint is AMD should block out Geforce owners from DX11 and any features they help developers with ;) I wonder how those who defend Nvidia would react then, I can bet it wouldnt be "they have a right to do it" or "fair enough" :sarcastic:

Message quoted 1 times
Message edited by Harrisson on 11-04-2009 at 01:34:29 PM
------------------------------ go for the 5850 now and play games while the nvidiots wait for the ceo to show an actual working product. Techpowerup's W1zzard
Reply to Harrisson

I don't know anything about coding a game but to suggest that hardware manufacturers should have to do coding to get a feature like AA working is a joke.

Under dx9 it may not be present but FFS, these are game dev's, if they don't have the skill or just plain can't be bothered because of console focus while gpu designers do wth does that say about the studio?

------------------------------ I'm a git, deal with it.

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Reply to strangestranger

Quote :

AA is standard too and isnt OWNED by Nvidia, its implementation is IP, same can be said about AMDs help for devs. But as I said, we as customers win because AMD isnt douche like Nvidia, at least in this regards. Nvidia is losing market share, fast, although we need competition, at least JHH will come to his senses (maybe) and stop dividing PC gamers market, its having tough time as it is vs consoles.



Not really. AA is a really basic math function, all things considered. Runs slow as molasses though, which is why both ATI and NVIDIA came up with alternative methods to achieve the same exact effect (SuperSampling, Multisampling, Edge Detect, etc). Tell me, why should ATI be allowed to hijack NVIDIA's own functionallity?

So the primary issue at hand is WHY ATI's implementation didn't make it in game. Could be Edios didn't want to have to test/support ATI hardware; maybe NVIDIA locked them out as part of the deal to work with NVIDIA. We'll probably never know.

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Reply to gamerk316

jaydeejohn wrote :

Wrong. Where has ATI been offered as much, using the same API?



As far as I'm concerned the following two emails put that question to rest mate.

Quote :

From: Lee Singleton
Sent: Tuesday, September 29, 2009 5:22 PM
To: Huddy, Richard
Subject: RE: Multisampling Anti-Aliasing in Batman: Arkham Asylum

Hi Richard,

We have worked closely with our local legal team today and we have been advised that we should not reuse or change the code written by nVidia. If ATI have robust sample code we can use it will accelerate any fix, if not Rocksteady will need to start from scratch.

Best,

Lee


But instead of replying with a "here you go, there is the code put it in as soon as." it's still a case of no we want to use Nv's code because we are unwilling or unable to provide our own.

Quote :

From: Huddy, Richard
Sent: 29 September 2009 17:09
To: Lee Singleton
Subject: RE: Multisampling Anti-Aliasing in Batman: Arkham Asylum

Guys,

I believe this technique is very closely related to a technique which we've seen NVIDIA recommend before now - so actually it may well fit very well with the code that they've given you...

Richard "7 of 5" Huddy

Worldwide Developer Relations Manager, AMD's GPU Division



For me that shows that ATi are not about looking after their customers best interests, the other amusing thing coming out of this is the so called unimportance of PhysX, when you consider that ever since (and before) Nv bought the tech it was being downplayed by both sides and since it's ownership by Nv it's been pretty much derided by the ATi faithful but as soon as they are prevented from using it they decide that it's suddenly important enough to shout about and write hacks for so that they can use it!

The plus side to this of course is that the amount of noise that the ATi faithful are making is getting PhysX into the limelight far better than any marketing that Nv could do and is helping to get the interest of potential customers who might otherwise have not even noticed or cared about the whole thing.

------------------------------ [:mousemonkey:1] http://img29.imageshack.us/img29/5041/vr2009champ.jpg
Reply to mousemonkey

Harrisson wrote :

So it seems it was Nvidia code to block out ATI, and not Eidos? Since AA is standard both companies abide, its no wonder when you remove block, AA works just fine on Radeons too. Thats why funny counterpoint is AMD should block out Geforce owners from DX11 and any features they help developers with ;) I wonder how those who defend Nvidia would react then, I can bet it wouldnt be "they have a right to do it" or "fair enough" :sarcastic:




If you had a company and your legal department advised you not to do something would you ? Thats what i mean by fair enough but yea you take on it works too and i would say fair enough either way.

Mactronix

Reply to mactronix

mousemonkey wrote :

As far as I'm concerned the following two emails put that question to rest mate.

Quote :

From: Lee Singleton
Sent: Tuesday, September 29, 2009 5:22 PM
To: Huddy, Richard
Subject: RE: Multisampling Anti-Aliasing in Batman: Arkham Asylum

Hi Richard,

We have worked closely with our local legal team today and we have been advised that we should not reuse or change the code written by nVidia. If ATI have robust sample code we can use it will accelerate any fix, if not Rocksteady will need to start from scratch.

Best,

Lee


But instead of replying with a "here you go, there is the code put it in as soon as." it's still a case of no we want to use Nv's code because we are unwilling or unable to provide our own.

Quote :

From: Huddy, Richard
Sent: 29 September 2009 17:09
To: Lee Singleton
Subject: RE: Multisampling Anti-Aliasing in Batman: Arkham Asylum

Guys,

I believe this technique is very closely related to a technique which we've seen NVIDIA recommend before now - so actually it may well fit very well with the code that they've given you...

Richard "7 of 5" Huddy

Worldwide Developer Relations Manager, AMD's GPU Division



For me that shows that ATi are not about looking after their customers best interests, the other amusing thing coming out of this is the so called unimportance of PhysX, when you consider that ever since (and before) Nv bought the tech it was being downplayed by both sides and since it's ownership by Nv it's been pretty much derided by the ATi faithful but as soon as they are prevented from using it they decide that it's suddenly important enough to shout about and write hacks for so that they can use it!

The plus side to this of course is that the amount of noise that the ATi faithful are making is getting PhysX into the limelight far better than any marketing that Nv could do and is helping to get the interest of potential customers who might otherwise have not even noticed or cared about the whole thing.



Pretty much what i was saying but put much better :)

Mactronix

Reply to mactronix

mactronix wrote :

Pretty much what i was saying but put much better :)

Mactronix


;) Cheers mate, The other thing notable in it's absence is the proof that ATi did proved code and or engineers and that they were not used, as they are quite happy to show us emails that are being sent back and forth where is the copy of the shipping note, plane tickets or whatever receipt you would have after sending code or engineers to the dev's? I've not seen anything like that yet, have you?

------------------------------ [:mousemonkey:1] http://img29.imageshack.us/img29/5041/vr2009champ.jpg
Reply to mousemonkey

mousemonkey wrote :


For me that shows that ATi are not about looking after their customers best interests, the other amusing thing coming out of this is the so called unimportance of PhysX, when you consider that ever since (and before) Nv bought the tech it was being downplayed by both sides and since it's ownership by Nv it's been pretty much derided by the ATi faithful but as soon as they are prevented from using it they decide that it's suddenly important enough to shout about and write hacks for so that they can use it!

The plus side to this of course is that the amount of noise that the ATi faithful are making is getting PhysX into the limelight far better than any marketing that Nv could do and is helping to get the interest of potential customers who might otherwise have not even noticed or cared about the whole thing.


MM, so are you suggesting AMD should block-out Geforce from DX11 and any features they help devs with, and it would be ok? Just making sure I understand your point :p

I dont understand about PhysX noise either, its dead-end tech, which soon will be replaced by the open standard anyway.


------------------------------ go for the 5850 now and play games while the nvidiots wait for the ceo to show an actual working product. Techpowerup's W1zzard
Reply to Harrisson

mousemonkey wrote :

;) Cheers mate, The other thing notable in it's absence is the proof that ATi did proved code and or engineers and that they were not used, as they are quite happy to show us emails that are being sent back and forth where is the copy of the shipping note, plane tickets or whatever receipt you would have after sending code or engineers to the dev's? I've not seen anything like that yet, have you?



Exactly there is all sorts of speculation and inferance but no actual proof that ATI even lifted a finger to get this sorted. Im not an anyones side here just calling it as i see it.
Just for those who like to brand people fanboys for what they post i would like to point out that if anything i personally favour ATI as agraphics solution and am just calling it like it reads.

Mactronix

Reply to mactronix

Harrisson wrote :

MM, so are you suggesting AMD should block-out Geforce from DX11 and any features they help devs with, and it would be ok? Just making sure I understand your point :p

I dont understand about PhysX noise either, its dead-end tech, which soon will be replaced by the open standard anyway.


As DX is owned by MicroSoft, yes why not? :lol:

------------------------------ [:mousemonkey:1] http://img29.imageshack.us/img29/5041/vr2009champ.jpg
Reply to mousemonkey

I really don't know the answer to this, nor do I really care since the game doesn't interest me, but in the above email:

"I believe this technique is very closely related to a technique which we've seen NVIDIA recommend before now - so actually it may well fit very well with the code that they've given you... "

Note how he says he "believes 'this' technique...may well fit very well [with NVidia Code]". That tells me ATI gave them something, otherwise why would he be talking about something working well with NVidia code, if none of his code is in the game? After that though, maybe it wasn't deemed acceptable, or some darker reason, or who cares.

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Reply to EXT64

EXT64 wrote :

I really don't know the answer to this, nor do I really care since the game doesn't interest me, but in the above email:

"I believe this technique is very closely related to a technique which we've seen NVIDIA recommend before now - so actually it may well fit very well with the code that they've given you... "

Note how he says he "believes 'this' technique...may well fit very well [with NVidia Code]". That tells me ATI gave them something, otherwise why would he be talking about something working well with NVidia code, if none of his code is in the game? After that though, maybe it wasn't deemed acceptable, or some darker reason, or who cares.


That to me says that they've sent nothing but they have seen with other titles (Bioshock?) that the code from Nv can work for them thus Eidos should ignore their own legal dept and just enable the Nv code as ATi can't be arsed to send their own.

Quote :


From: Huddy, Richard
Sent: 29 September 2009 17:09
To: Lee Singleton
Subject: RE: Multisampling Anti-Aliasing in Batman: Arkham Asylum

Guys,

I believe this technique is very closely related to a technique which we've seen NVIDIA recommend before now - so actually it may well fit very well with the code that they've given you...

Richard "7 of 5" Huddy

Worldwide Developer Relations Manager, AMD's GPU Division



They've = Nvidia, if it had said we've given you then I would agree with you EXT64.

------------------------------ [:mousemonkey:1] http://img29.imageshack.us/img29/5041/vr2009champ.jpg
Reply to mousemonkey

So, DX11 specific is OK?
You know, nVidia does sabe alot of monies at the hands of ATI.
I think this may work out after all.
Make nVidia come up with its own DX11 implementation in every game, no crossover, and maybe then , TWIMTBP wont have all the time and money to mess with other things

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

Well if Nvidia want it so that anything they specifically worked on is coded not to allow ATI hardware to benefit then i don't see why ATI cant code anything they specifically work on to disallow Nvidia hardware.

Mactronix

Reply to mactronix

jaydeejohn wrote :

So, DX11 specific is OK?
You know, nVidia does sabe alot of monies at the hands of ATI.
I think this may work out after all.
Make nVidia come up with its own DX11 implementation in every game, no crossover, and maybe then , TWIMTBP wont have all the time and money to mess with other things



Fine by me, you see the way I'm reading this bit in the email:

Quote :

I believe this technique is very closely related to a technique which we've seen NVIDIA recommend before now - so actually it may well fit very well with the code that they've given you...

suggests to me that this has happened before with other games and that rather than use their own code ATi have waited for the game to be released, reviewed and benched and then have ripped the code apart found the vendor tags and written a workaround into their next set of drivers thus getting the performance boost that is always being touted as an ATi strong point (it will only get better as the drivers mature, sound familiar?), simply because they have always been using the Nv specific code rather than supplying their own. The burden of proof here is at ATi's door, where is the code that they provided? what proof do they have that it was offered and turned down or sent and not used? and if the cards are so different because ATi cards are so much better with DX10.1 and now DX11 capabilities and because of their internal architecture which is so much more refined than Nv's big power hungry rubbish, why would they want to use Nv code anyway?

------------------------------ [:mousemonkey:1] http://img29.imageshack.us/img29/5041/vr2009champ.jpg
Reply to mousemonkey

Theres been other mention of denial of working together as well, not just that email, but previous twitter statements between nVidia and ATI reps, where again, nVidia passes the buck to the devs.
Its like hot potato, and no one wants it to land in their hands.
Time will tell soon

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

Yeah mm, I agree it is fairly unclear. I could read it both ways, but I feel putting so much thought into something that the guy probably spent 5 seconds writing is a case of reading too far into it.

 

But, just to explain what I meant a little further:

 

"so actually it [what it? This is where I am assuming he is referring to his code. Obviously though if that is true, somewhere that code lost its way, as it isn't in the game currently (though who knows, could be in testing] may well fit very well with the code that they've [and like you said, this is referring to NV code] given you..."

 

So, I guess the question is, what is the it? I could see it being either ATI AA implementation or the ATI guy saying that NV code would "fit" well with the way the ATI cards do AA. If the latter is the case, then I am fine with ATI being barred until they 'contribute' in some way. However, if it is referring to code and Eidos decided not to use it (assuming it worked) then shame on them. Oh well, as long as AC2 and SH5 aren't AA-less, I won't lose any sleep. Interesting emails, regardless of what they mean.


Message edited by EXT64 on 11-04-2009 at 08:38:53 PM
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Reply to EXT64
------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

This was one of the main reasons I picked it up for PS3 instead of PC (that and trophies, hah, I'm such a T-whore) as I use an ATI card in my gaming rig, and really wasn't happy at all with not having that option. If I have to play with no AA, might as well do it on a console, where there are other rewards, heh.

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Reply to JofaMang

Well, can't say I'm surprised we'll never see it in action, but I wasn't expecting that to be the reason why. Still, I see why NVidia did that, as that would be attacking one of their pure profit (taxes) sectors.

------------------------------ New Build : Intel Core i5 750 > Gigabyte GA-P55-UD4P > 2x2GB GSkill 1600MHz CL7 1.65V > Samsung Spinpoint F3 1TB >
Antec 300 Illusion > Asus 4850 512MB w/AM Cooler > Corsair 650HX > CM Hyper 212 Plus > Other: PII 940/Gigabyte 790GX/4850 1G
Reply to EXT64

Like I said earlier, this is all for us, consumer.
They deliver, for a cost.
At this point, PC gaming needs more team than individuals, and since theres been rumors of nVidias ignoring the gaming area, this too plays right into it.

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

Hmmmm, that's very interesting.

Glad I've never supported Nvidia*.

*Everytime I've had money for hardware, ATI has suited my needs better (9700Pro, X850XT, HD 4670).

Reply to Dekasav

This just in!!!!!!!!!!!!
CUDA buys nVidia!!!!!!!!!!!!!!!!!!!

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn


Bow down to the might and power of Nvidia! :lol: MSI are now wearing a gimp mask and dog collar and being bitch slapped, 'cos they like it like that!!

------------------------------ [:mousemonkey:1] http://img29.imageshack.us/img29/5041/vr2009champ.jpg
Reply to mousemonkey

2 things about this I find troubling, besides the obvious.
One is, having the exclusive to me would be great for MSI, so ditching it doesnt make sense.
The other is Intels involvement with LH, unless Intel was using this as alternatives to SLI if they couldnt settle it out with nVidia

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

jaydeejohn wrote :

2 things about this I find troubling, besides the obvious.
One is, having the exclusive to me would be great for MSI, so ditching it doesnt make sense.
The other is Intels involvement with LH, unless Intel was using this as alternatives to SLI if they couldnt settle it out with nVidia


As in Intel would have gone the Lucid route if they could not have got it for the x58?

------------------------------ [:mousemonkey:1] http://img29.imageshack.us/img29/5041/vr2009champ.jpg
Reply to mousemonkey
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