HD 4850 or 9800 GX2
Forum Graphic & Displays : Graphics Cards - HD 4850 or 9800 GX2
See sig. for current specs. I'm unhappy with the graphics. Thinking of getting a 9800 GX2 or a HD4850 512 MB
What versions of the 9800 GX2 are available. Only the 2 x 512 MB version? Also, will it work with my motherboard? Will I need a 500 W PSU?
Unhappy with your graphics performance huh?
Yeah that 8600Gt has gota go. The 9800GX2 only comes with 2x512MB which means that each G92 chip has 512MB of RAM. There are some cases where the 9800GX2 doesn't scale well, and it does suffer some minimum frame rate issues, but on the whole it's the faster card. Yeah you're gonna need a new PSU for the 9800GX2, and if that's a no name brand PSU you're also gonna need a new PSU for the Radeon 4850. The Radeon 4850 certainly represents the best value right now, but it's up to you. I would recommend you get a Radeon 4850 1GB now, and then in about 6 months you upgrade your system, with a crossfire board of course, and add a second 4850 1GB to run in crossfire.
Reply to megamanx00
Your 19" monitor is either 1280x1024 or 1440x900, right?
A 9600GT is twice as fast as your 8600GT, and can be had for less than $80 with rebate. A 9800GT can be had for $100 with rebate. Either card will play games well at your monitors resolution and don't require much power.
A 4850 or 9800gx2 will definitely need a better PSU than what you probably have.
What kind of PSU do you have? How many amps on the +12v rail?
Message edited by Noya on 10-21-2008 at 08:50:16 AM
hey man how did you OC your processor with that mobo? i thought intel boards (atleast that one) didn't allow OC'ing. i want to know because i want to do it too.
you can run a 4850 on a good 500w PSU and with all the dx10.1 games coming out its going to get better, unlike nvidia's cards
| Noya wrote : Your 19" monitor is either 1280x1024 or 1440x900, right?
|
We need more information on your Power Supply, specifically the amperage on the 12v rail(s), and anything else on it would help alot...
| rags_20 wrote : See sig. for current specs. I'm unhappy with the graphics. Thinking of getting a 9800 GX2 or a HD4850 512 MB
|
Of the two, the 9800GX2 would be the faster card.
With either of those cards you would need an upgraded PSU.
No name PSU's are a time bomb waiting to take down your system.
With a low resolution 19" monitor, you don't really need either of the above cards.
Look into a low power 4870 that can run with your current PSU.
Plenty of gaming power for your resolution for under $100.
PSA
Reply to outlw6669
^
Intended to say 4670, not 4870.
It would be nice if I could edit my posts Tom's.....
PSA
Reply to outlw6669
I have a Mercury PSU which came with my case Mercury KM 08. I know its not great, but it does the job. I'm not sure about those rails though.
Reply to rags_20
| googledegook wrote : hey man how did you OC your processor with that mobo? i thought intel boards (atleast that one) didn't allow OC'ing. i want to know because i want to do it too. |
I use ClockGen. Not a great solution, but I make do.
As you want to use it, here goes:
Its not available for download in CPUID's website. Google it and one of the sites have it.
Go to PLL Setup and set Clock generator to IDT CV174C. Click read clocks. close it. go to PLL control and move the first slider to
333 MHz / 3 GHz. Apply. It takes a few seconds to apply. But never touch the second slider. It increases PCI-E clocks. Even the slightest increase hangs the comp. And I suggest not to OC more than 3 GHz.
Reply to rags_20
Well, I've decided to get the Sapphire Radeon HD 4850 512 MB GDDR3. Hope it works well! Posts and comments still welcome!
And I can't get a CF board as I'd have to buy a new product key for Vista (Its OEM)
Message edited by rags_20 on 10-21-2008 at 12:55:36 PM
Reply to rags_20
| rangers wrote : you can run a 4850 on a good 500w PSU and with all the dx10.1 games coming out its going to get better, unlike nvidia's cards |
Heard of Physx? I'd say that's more useful than DX 10.1 and that's available for Nvidia hardware, not ATI. ATI could potentially run it, but not officially available as of yet.
I see some of the posters in this thread recommending the 4850, which is fine if the OP stated a tight budget. The facts speak for themselves and the 9800 GX2 is the faster card period.
+1 to Noya. I'd go for the 9800GT. It's no slouch for gaming, especially in it's price range. Then you could take the extra money and buy yourself a nicer PSU. A good stable PSU is a very important.
if its 9800 GX2 and 4850, I'd go with the GX2. If its between 9800 GT and 4850, I wouldn't even consider the 9800 GT...its a scam card with tri sli enabled and higher price tag on it.
Your better off going for the 8800 GT than the 9800 GT.
Lapped CPU

Reply to L1qu1d
Looks like i found this too late. The GX2 will crush a 4850 one on one. Yes, the 512MB per card hurts it, but it should be fine at resolutions 16x12 and below.
it still holds its own with out AA @ 2560 resolution, @ 1920 it can still do some AA, the 4850 has 512 too
GX2 is almost double the power 4850. Almost.
Lapped CPU

Reply to L1qu1d
| speedbird wrote : Heard of Physx? I'd say that's more useful than DX 10.1 and that's available for Nvidia hardware, not ATI. ATI could potentially run it, but not officially available as of yet.
|
I've heard of Physx. It actually seems to work playing GRAW2 on my 8800GT.
If I need a card now though, I'll agree with most and get a 4850 / 4870/ X2.
However, the Physx is still a good point. I heard ATI is supporting the Intel / Havoc.
So, when will ATI start making Havoc demos?
Will there be a Microsoft "Direct Physics" that will wrap/contain Physx, Havoc, and AGEIA? Or make a new standard?
Which standard is best anyway? There is still a LOT of room for improvement in PC physics.
Any ideas? Thanks!
WE've seen the best Havok can do already, and Hovok 2 was a flop. PhysX already has the API and implementation in place, but with ATI actually good now, will not see the dedicated support needed to succeede.
| rags_20 wrote : Well, I've decided to get the Sapphire Radeon HD 4850 512 MB GDDR3. Hope it works well! Posts and comments still welcome! |
What? You can install as many mobos as you want, dude. OEM and Retail are identical.
PhysX is not a good reason to buy an Nvidia card lol. If PhysX is the reason for your change...my god!
DX 10.1 should be alot more appealing to people than Physx since it adds visible power, and with PhysX I honestly can't tell what the hell is the point of it when I played warmonger and UT3 etc.
Honestly worst reason to go Nvidia.
Go with Nvidia if you have a SLI board, or just want to pay alot of top of the ling (at the moment atleast).
Lapped CPU

Reply to L1qu1d
You shoot down PhysX, a proven codebase that's in quite a few games, yet then you recommend a card based on DX10.1 (which doesn't even exist outside a few PPD slides)
Tell me, what "visable power" will DX10.1 add to my games? I'm curious.
lol its about performance increase, I shut down PhysX because we've lived with out, and judgin on what games I played that use it...yawn***....
Honestly just because there are a few games, UT3 and GGAW 2 that come to mind that use it, and physX has been around for ever. DX 10.1 just came out like in feb. yet we have assasins that use to use now we're getitn Star craft 2, far cry 2, already 2 big titles
We'll see alot more. I mean free AA is alot more appealing to me than omg that object falling is going to entertain me for like 2 seconds until it hits the ground OMG FTW!!!
If you like physx so much why don't u marry it? JKS but if thats ur thing then its jusitifed, but if ur like me, 5% eye candy is more orgrasmic than a falling object.
Lapped CPU

Reply to L1qu1d
Well said old chap, good show!
Cherrio!
ho ho ho?
Shalom Santa!
| gamerk316 wrote : WE've seen the best Havok can do already, and Hovok 2 was a flop. PhysX already has the API and implementation in place, but with ATI actually good now, will not see the dedicated support needed to succeede. |
PhysX is pointless for buying a graphics card.
If you care about it, buy a dedicated Ageia PPU off eBay, which gives you a better boost than canabalizing the resources of your primary graphics card and doesn't send your CPU skyrocketing. And then you aren't stuck with either vendor you can buy the best graphics card (which in this case will be the GX2 9 times out of 10).
If you care about PhysX that much, get a PPU, but it's so minor as to be irrelevant right now.
Things may change in the future for both, but right now, it's a non-issue.
BTW, g316, what are you talking about Hovok2? Get with the program boy we're at 5.5 now, even GRAW, the 'shinning star' of PhysX, runs on the Havok engine, the PhysX is tack on shiny-bits type of physics, just like it is in UT3.
Right now none of the options are worth mentioning anymore than as a tech demo.
Message edited by TheGreatGrapeApe on 10-21-2008 at 10:10:18 PM
HD Freedom: 45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
Reply to TheGreatGrapeApe
TGGA +1
So I'm not the only 1
Lapped CPU

Reply to L1qu1d
| L1qu1d wrote : lol its about performance increase, I shut down PhysX because we've lived with out, and judgin on what games I played that use it...yawn***.... |
Exactly. I loved the idea of GPU physics when we were originally talking about it in the Brook GPU days, but it turned from realistic interactive explosions and bullet-drop, etc, into playing a game in a tornado from the wizard of OZ with debris everywhere. M'eh! I would prefer that the physics involve stuff that interacts more, and the whol PPU vs GPU argument is pointless since it's no longer a barrier to host communication, yet we're still stuck with the lame 'oh look at the shiny debris' examples.
Hopefully things will change, but for now, it's not a major factor for anyone, and when it is a killer app, then people will likely be willing to spend $50-100 for another card just to run the physics, if not an SLi rig.
HD Freedom: 45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
Reply to TheGreatGrapeApe
exactly.
In all honesty, all physics after havok's in Half life 2 was just given. I mean when you buy a brand new car, and it says AC included...don't u just say WTF in this day of age they need to tell us? Isn't that already implied?
I mean HL2 made this super realistic physics, with out killing our card or our CPU, yet when we see that big tornado in UT3, that gives us like 30-40 fps, we go wow coool!!!!
Honestly this whole PhysX thing is over rated, if you want to play a game with nice ( like TGGA said, interactive physics, you kno the kinda that adds some sort of fun factor) look into playing a 20$ game called half life 2.
Honestly I barely see a difference (ofc the bugs maybe) between Crysis physics and Hl2, I mean its such a small part in today's games.
I think Half life 2 is 1 of the only games that actually encourages the use of the physX (puzzles etc).
meh!!
Message edited by L1qu1d on 10-21-2008 at 10:31:41 PM
Lapped CPU

Reply to L1qu1d
| L1qu1d wrote :
|
Hence the issue, as niether uses a dedicated physics engine. I want bullets to deviate in speed/angle as i shoot through stuff. I want explosions to create debris that can kill people in its own right. I want people to collapse if i fly a jet next to them at high speed. Thats what PhysX can do when fully matured. Problem is, since ATI can't use it, no one will implement it except as an addon with none of these type of interactions.
As for Havok 2, I meant to say Havok FX.
| TheGreatGrapeApe wrote : Exactly. I loved the idea of GPU physics when we were originally talking about it in the Brook GPU days, but it turned from realistic interactive explosions and bullet-drop, etc, into playing a game in a tornado from the wizard of OZ with debris everywhere. M'eh! I would prefer that the physics involve stuff that interacts more, and the whol PPU vs GPU argument is pointless since it's no longer a barrier to host communication, yet we're still stuck with the lame 'oh look at the shiny debris' examples.
|
Completely agree.
But when do you see object interacting more (than the lame debris)?
I also heard Nv, Ati, even Intel are all against PPUs.
I am personally willing to spend extra for hardware that can actually fix the physics problems.
What do you think the future of PC physics will be? DX11 will fix everything?
Or lame forever?
Message edited by enewmen on 10-22-2008 at 03:37:16 AM
450W is the minimum for the 4850.
i've had a 8600 GT XXX from XFX and it was really a quite a joke. try to sell your card on craigslist maybe for like 50 bucks or something, thats what i'm doing with mine.
look into the 9600/9800 which require 400W.
EDIT:
@PhysX discussion, seems like since ati is on top atm nvidia will not be able to devote as much time to it as already stated. ati will surely come back with something as was the case with SLI/crossfire. surely games will start to use dx10.1 and PhysX in the future...but its not the future yet. its like hardware and software are always traveling on different timelines (which i suppose is good because the industries push each other).
and @outlaw i lol'd@your sig, "If the automobile had followed the same development cycle as the computer, a Rolls-Royce today would cost $100, get a million miles to the gallon, and explode once a year, killing everyone inside." the 3870X2 was like $400+ 4 months ago. and now it can be had for <$200. quite ridiculous...we'll see about this whole PhysX and the developing hardware etc...should be a good several months coming up, especially now that nvidia can't simply rebrand their cards and make money anymore...
Message edited by hhahaahyea on 10-22-2008 at 06:03:31 AM
| gamerk316 wrote : Hence the issue, as niether uses a dedicated physics engine. I want bullets to deviate in speed/angle as i shoot through stuff. I want explosions to create debris that can kill people in its own right. I want people to collapse if i fly a jet next to them at high speed. Thats what PhysX can do when fully matured. Problem is, since ATI can't use it, no one will implement it except as an addon with none of these type of interactions.
|
ummm..no, what are u talking about ati doesn't use them, dude most of the phys run by havok or w/e are software implemented, so what does it even matter????
That is so a non-issue it's just nonsense...
besides I don't really care that much for it has become, I care more for theme songs, like the one for mercenaries 2, don't really care to play the game, but i liked the commercials...
That way if the physics aren't what you expected at least you didn't really expect them to be great anyways...
As I said, no such engine exists yet. PhysX had the ABILITY to do these calculations (although I doubt such interactions are possible, even on todays graphics cards).
As i said before, current "physics" implementations are based on linear functions, which are relativly easy to execute on a CPU without too much of a performance loss. For example, bullet drop is always linear. Even if you shoot into a tornado and through a slab of wood, I can tell you exactly where the bullet will end up. Thats not Physics, and thats the point i'm trying to make.
I want to start getting to the point where each object has its own makeup and its own mass. As such, a big enough explosion should be able to blow up any object on the map on its own. Think about the uses that has: Degradable cover in FPS, weather conditions becomes more than a visability concern, chain reactons from multiple explosions (endless fun with shrapnal
), etc.
One company is trying a system like this already: Naturalmotion's Euphoria, which was used in parts of GTA 4 (most notable for the dynamic reactions when hit by a car, none of that was scripted). That same engine will be used in its upcomming (hopefully...) football game, Backbreaker, will every single tackle in game is dynamically generated. THATS where I want in-game physics to go, and Havok isn't capable, and never will be capable, of that level of interaction.
Will PhysX end up being the API? Probably not, especially since ATI can't use it on their cards. But its a step in the right direction, and its getting people thinking on the subject.
| rags_20 wrote : I use ClockGen. Not a great solution, but I make do.
|
hey man, thanks. i knew about ClockGen but i didnt know what to select in the PLL setup.
| L1qu1d wrote :
|
I thought we were not allowing in tech demo's?
3/4th of HL2 is "Look at our physics engine! Isn't it great! Look again! Just in case you missed it, do this puzzle where you move the box again! Wasnt that cool? Do it again!"
HL2... most over hyped, over rated games since Daikatana, the only difference being that Valve somehow managed to pull it off at the very, very end
Now Bloodlines... there was a Source Engine game worth playing.
Anywho, Rah rah rah, rabble rabble rabble.
[Insert ATI/nVidia Fanboi statement here]
that made about as much sense as rah rah rah, rabble rabble rabble.
If thats what you think more power to u. Valve did raise the bar for graphics with their Source engine.
And your right, its 96 Metascore (which is an average) clearly shows how over rated that game is. I mean pong, theres a game that worth the 10 Metascore.
pfft.
anyways moving on, this thread turned into a gaming thread.
P.S
When HL2 came out the only game that had as realistic physics as that game was either doom 3 ( LMAO, actually not really realistic...boucing bomb) or Max Payne 2 which also used the source engine. Oh yeah u mentioned Bloodlines uses the source engine, you do realize that we're talkin around the whole aspect of physics not about what game should've been picked.
I would also like you to explain to me how 75%, as you stated, of half life 2 revolves around the physics.
Enlighten me plz, I'm sure the rest of the people would also love to hear this.
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Reply to L1qu1d
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