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@ strangestranger,

Yes you are quite correct, thats why they are so good at being what duzcizgi is calling generic and im calling multi purpose. They are more complex than the Nvidia ones and have more options available to them which im guessing is how they are a more General Purpose Ready architecture. which is to say they lend themselves to other aplications more easily (I think ?) :)

Mactronix

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mactronix wrote :

Using a bit of comon sense and using some deductive reasoning i have come to the comclusion that they mean its backwardsly compatable, same as you can use a DX9 card with Vista. Just means you dont have to have a DX11 card to run on a DX11 comp. Its a useless statement really.


+1, DX11 is backwards compatible in the same way DX10.1 is, i.e. it's not.

strangestranger wrote :

also, i thought ATI's SP's were more complex than nvidia's and took more optimisation to get the best out of them ain't it?


Yes, I don't know where all this talk about ATI's SPs being more "general purpose" is coming from :??: If anything it's the opposite...

radnor wrote :

Tesselator or Tesselation. yup ATI already have it. So, what DX11 will bring US then ?


Unfortunately there is no guarantee that ATI's tesselator will be DX11 compliant. In fact, given NVIDIA's heavy involvement with DX11 I would bet against it :(

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homerdog wrote :

+1, DX11 is backwards compatible in the same way DX10.1 is, i.e. it's not.

Yes, I don't know where all this talk about ATI's SPs being more "general purpose" is coming from :??: If anything it's the opposite...

Unfortunately there is no guarantee that ATI's tesselator will be DX11 compliant. In fact, given NVIDIA's heavy involvement with DX11 I would bet against it :(



Probably so. But lets hope NVidia pulls the rug again and tesselation only comes in DX11.1. And by that time my CF 4870 is completely outdated. 2012/2014 ? For DX11.1 games start hitting the shelves ?


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DX10 games havnt even hit the shelves yet realistically. We have, what, 3 of them? Crysis, Lost Planet and......Gears of War? 2 of those 3 are console rehashes, DX9 games with some extra code thrown in there. You cant count Age of Conan yet because they removed the DX10 engine until late august/sept.


Message edited by spathotan on 07-23-2008 at 08:54:37 PM

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^ those aren't even dx 10...

there isn't a SINGLE game that is written FOR dx 10... there isn't... everything was written in dx9... and then modified slightly for dx 10

cjl
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Which is a large part of the reason why DX10 is so underwhelming right now. I'd love to see some dedicated DX10 titles hit the shelves.

Which furthers the point, what the hell is the point of DX11? Nobody even knows how DX10 fully performs, apparently not even developers.


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@mactronix, @strangestranger
Well, yes in fact that's what I was trying to say. Eh, English isn't my native language, so sometimes I misrepresent myself.
Whatever, I'm waiting nVidia back into the game. In fact it's been long away from the game. (G80 was shining because there was nothing to oppose it from other camp, not because it was architecturally perfect.)

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i find it odd people keep expecting dx10 games, when has their ever been a proper dxwhatever game released this soon after it's official release?

also, considering that it is different compatability wise from the other versions surely it will take longer than usual.


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Ehe. Remember that old thread about DX10.1 games?

First the game engines need to be upgraded to DX10, later games will follow suit.

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