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Thread : 64bit Gaming...the void?
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As far as I can tell there are only three titles that have native 64bit client:
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A valid question.....I do have vista 64 and it performs just fine......those games play fine on them......I'd like to know why they don't have more games that are 64 bit capable too.....I do use 4 gigs of memory but I don't think that is required.....just makes vista run more smoothly that's all --------------- Q6600...BFG 8800GT XFX 680i LT Sli...VISTA 64 4g Corsair XMS Antec P180/550 psu |
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Have you noticed any performance difference between the 32-bit and 64-bit clients for Crysis and HL2?
--------------- Q9450 |Corsair XMS 4GB DDR 800 | ABit IP35 Pro | X1900XT 512MB | Audigy 2 | Seasonic S12 550 | Cooler Master Centurion 532 | NEC LCD2690WUXi There is no such thing as a stupid question. But there are stupid people. |
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I haven't done a direct comparison between 32bit Crysis and 64bit Crysis under DX10, so I don't really know. I am surprised I was able to maintain a pretty consistant 50-60 fps in Crysis using 64bit client with DX10 and 4870 CF with graphics at HIGH and 1920 x 1080 4XAA and no stutters at all. But maybe this will happen on 32bit Vista?? Just don't know.
Message edited by V8VENOM on 07-23-2008 at 06:49:45 PM |
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supreme commander also has native 64 bit I think |
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The reason why is pretty simple, I think: 32 bit programs will run on 64 bit OS's just fine because, as long as you program to the correct API's, the procesor couldn't care less if the binaries are x86 or x64 and the OS handles the necessary address redirection. So why bother? By writing purely in 64 bits, you'd exclude the bulk of the marketplace from using/buying your product.
--------------- The more I read the forums, the more I feel that a number of individuals would be well served by skipping their next GPU purchase in favor of a little "Stress relief" from the local 'Working Girls'" |
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I don't know...as you said, there doesn't appear to be much reason to go 64-bit at the moment. However, it is possible that titles in the next couple of years will become more heavily dependent on 64 bit architecture.
--------------- MSI P6N SLI Platinum || Q6600 B3 @ 3.0Ghz || EVGA 8800 GTX (625/1550/2020) || 4 gigs Mushkin Enhanced DDR2 800 (5-5-5-18) || 2xWD Raptors (200 gigs) 1x Seagate Barracuda (300 gigs) || HT Omega Striker Sound Card || Coolmax 700W Modular Power Supply |
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Scotteq,
Message edited by V8VENOM on 07-24-2008 at 08:03:58 AM |
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Plays with his WEI
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...and the reason not to bother is your 64 bit app won't run on a 32 bit OS. By making your app 64 bit, you are excluding the majority of the marketplace - You figure 95% of all Windows users are still running 32 bits. And flat out - You can run 32 bit programs on a 64 bit OS, but the reverse is NOT true. So your 64 bit app applies to less than 5% of your market. Nobody in their right mind is going to make a large effort to support such a small segment of the marketplace.
--------------- The more I read the forums, the more I feel that a number of individuals would be well served by skipping their next GPU purchase in favor of a little "Stress relief" from the local 'Working Girls'" |
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Hum, interesting stuff. I hadn't really known/considered the 2GB-2GB split before, but it makes sense. I was running CIV4 the other day and my RAM usage got up over 80% and the game started to slow down and stutter. Since my OS usually take 25-30% I'm guessing that the game was pushings it's 2GB and causing the stuttering. I'd like to see more 64bit native apps, but it's slow happening. Large address aware seems the more reasonable way to go for now. But really if anything game developers need to work on getting games to scale for multiple cores more than anything. --------------- GIGABYTE GA-P35-DS4 v2.0 Intel Core2 Q6600 @ 3.3Ghz 4GB OCZ Reaper DDR2 800 @ 915Mhz EVGA 8800GTS 512MB G92 |
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I had done some benchmarks in the past for my system (see below). You can search the internet for other results and benchmarks. But just to give you guys an idea...my results for Crysis 32-bit vs 64 bit (In Vista) were very similar. I got an extra 2-3 fps MAX with 64-bit. However, here's where I noticed much improvements.
Message edited by Alex The P C Gamer on 07-24-2008 at 06:47:29 PM --------------- Windows XP MCE & Vista 64-bit (dual boot) XFX NFORCE 680I LT SLI w/ OCZ Platinum 4 Gigs Dual DDR2 @ 800MHz Intel Core 2 Quad Q6600 @ 2.4GHz w/ ChillTec Thermo Electric CPU Cooler MSI NX8800 GTX & X-Fi XtremeGamer Soundblaster |
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Alex - That dovetails nicely with my own experience. I had a pretty powerful system to start with, and making the switch to 64 bits didn't make much of a difference (if any) in peak performance. *However* - The minimum performance has very noticably increased. Leave a zone/area and come back?? It loads near instantly! Hanging out with 25 of your guildmates, then the fight begins?? Frame rates don't drop!
Message edited by scotteq on 07-24-2008 at 07:32:21 PM --------------- The more I read the forums, the more I feel that a number of individuals would be well served by skipping their next GPU purchase in favor of a little "Stress relief" from the local 'Working Girls'" |
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