|
Page :
1 2 Previous
|
|
| Author |
Thread : DOOM III to be showed at E3 FINALLY!!!
|
|
Profile: Forum Butterfly
More Information
|
Well this is it guys, John Carmack's final chance at showing us the revelation, and whether or not it will be an apogee for a new world in gaming.
|
|
Related Pr oduct
|
Register or
log in to remove.
|
|
More Information
|
I saw doom 3 shots at the macworld expo(not in person on tech tv) the faces look funny.
|
|
More Information
|
Make a guess, what videocard will that PC have when running DOOM III!
|
|
Profile: Forum Butterfly
More Information
|
Wow really?
|
|
More Information
|
Doom? Isnt that UT2's grandfather or something?
|
|
Profile: Forum Butterfly
More Information
|
Doom is for ID, the other is....hmmm I forget who owns UT, but I do know it's Tim Sweeney who did it. Personally I never liked the Unreal engine, it has those little weird filters over the graphics, especially in Deus Ex, and it also has poor performance on my WinXP system. Q3 game engines worked best, and had always top performance on almost any setup.
|
|
More Information
|
Didn't i hear the name Carmack in connection with Dickatana or however you speel it? UT is made by a faaaar cooler company in my opinion which in called EPIC!
|
|
More Information
|
I think I might be detecting some extrememly subtle hints of fanboyism from you. Could it just be might my super sensitive senses. Nah.. you're just making you're self sound like an a$$.
|
|
Profile: Forum Butterfly
More Information
|
Um I'd ask you to go look at MOHAA, SOF II, before you say any further about this very lasting engine. Not alot of Unreal engine games recently, no? When you compare UT's engine which is so CPU intensive compared to Q3, you know that developping games using Q3, will allow more and more systems to enjoy it, as it uses both CPU and card, therefore performance stays up. (In Q3 at 1024*768 full, you get 200FPS with GF4s, in UT, it's a bit above 100 FPS, or last time I seen... if they developped a hugely revamped UT engine for a new game, guess the FPS)
|
|
More Information
|
I'm not sure which engine goes where, but so far serious sam and UT are at the top of my list. Quake always sucked as far as I was concerned, and Doom, well...it's been a while.
|
|
More Information
|
Warcraft 3 is in the final beta testing stage actually. There is tons of info on the net about it. "World of Warcraft" is a whole 'nother story, however... |
|
Profile: Forum Butterfly
More Information
|
Hmm you mean you never visited blizzard.com to see the entire site revamped under W3? And the tons of tons of pics?
|
|
More Information
|
Actually the warcraft 3 beta pretty much owns everything...Puts command and conquer multiplayer absolutely to shame. It puts its predecessors to shame too...i go even so far as to consider it better than starcraft and Total Annilation and Sudden Strike and Kohan...well maybe not Kohan (that had to be the best rts ever). You will LOVE WC3 if you like rts at all....its got some really cool rpg elements to it as well and you can play it smoothly on the net all the way down to a 28.8 modem in 6 to 8 player games, i know from experience-)
|
|
More Information
|
|
|
More Information
|
OK, now you're confusing the actual game engine with the game elements. The textures say diddly squat about the engine. Halflife uses an ID engine. Of course the developers made their tweaks. I don't remember if it was a highly modified Quake Engine or an early Quake 2 engine.
|
|
Profile: Forum Butterfly
More Information
|
Yeah the Serious engine has got to be the sharpest one ever. All details when put to max, really show sharpness like hell, yet the frame rate is very decent, even with tons running at you.
|
|
More Information
|
Ooooooooooooooh. Parhelia.
|
|
More Information
|
Yeah... thats funny that you are putitng down all the Quake engines when Half-life runs on the Quake2 (modified?) engine. I think you are confusing the engines with the games that have been using them. From my limited knowledge, the game engine is what effects things like, lighting, physics, rendering, map construstion, etc. You can take any texture set you want and apply it to the Quake3 or UT engines and things like fog can be turned on and off. I think the only logical way to compare engines is to apply the same game (or as close as possible) to each engine and see how it plays.
|
|
More Information
|
One of the big deals about how Valve modified the engine for Half Life was redoing allt he pallates and textures to create a whole new appearance that was more b |

