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Thread : Tim Sweeny on Unreal Engine 3
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First, if you havent already, download the video <A HREF="http://beyondunreal.jetstreamgames.co.nz/demos/unreal3engine_e3.zip" target="_new"> here </A> (warning, 100+ Mb).
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"Anytime soon?"
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Yes, indeed, 18 months not too far away. And yet today we've only got 64-bit procs, and beta 64-bit OSes, very minimal 64-bit driver support.
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18 months is a long time from now in my perspective... If moore's law still holds (which I doubt) this means yet another processor performance doubling. |
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>2006 is not anytime soon,
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Personnaly i have never like this guy.1GB of ram that 8 more that actual mainstream card.In 2010 ok i would have buy that but not in 2006.
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>Maybe developers should look into multi-core cpu's instead |
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So since I have a 128mb video card, XP holds 256mb of my RAM as well?
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>So since I have a 128mb video card, XP holds 256mb of my |
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I a a bit bewildered here?
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Cant find a good explication right now, but will google some more. Here is already a small article on MS knowledge base that "proves" my point:
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Here is another link they may help explain. It focuses on AGP Aperture, but should help nevertheless:
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So your saying that if you have a system with 2 GB system RAM and a GFX with 256/512 RAM, this is not possible?
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>So your saying that if you have a system with 2 GB system |
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Hmm I've been having a problem with 3dmax running out of memeory on a large file. I have 2 gig of ram but it still happends from time to time. I also haven't been using this 3gb trick.
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>So if I lower my AGP appature size to 128 and use this
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wow that didn't go well.
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Hmmm.. that's very odd. I don't see how changing boot.ini would render your harddisk unbootable .. are you sure you didnt alter anything in the "multi(x)disk(x)rdisk(x)partition(x)" part ?
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