Vista Requires "OpenAL" ? - Audio
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I'am interested in buying a New Sound Blaster SC but it says that it requires OpenAL to run as follows:-

"OpenAL is a cross-platform 3D Audio API that unlocks the full potential of Sound Blaster cards and is required if

used with Vista"

Q1) :pt1cable: What the hell is OpenAL?

Q2) :sarcastic: Is it another Add On that needs to be installed in vista before installation of sound card?

Q3) Do all new sound cards require it to run on Vista?

Thanks,


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Bache
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basically, uptil now windows sounds have gone through direct sound which is part of directx. however, they have done away with that and now hardware uses openal which is a open source replacement, developed mainly by creative.

http://en.wikipedia.org/wiki/OpenAL

here is the wiki link, sorry not much help, however, you will need openal in anythnig where direct sound was used before.


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Creative and other decent sound cards support OpenAL out of the box. So there is no need to install anything extra. If a game was written to OpenAL, its audio will be fine under Vista.

If a game was not written to OpenAL only to Direct X then this stream can be converted into OpenAL on-the-fly with an add-on software called ALchemy:
http://www.soundblaster.com/alchemy/

The problem is caused by Vista's lack of backwards compatibility with Direct X.
One of the reasons why Vista is such a failure in the marketplace.

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uncle_ben wrote :

Creative and other decent sound cards support OpenAL out of the box. So there is no need to install anything extra. If a game was written to OpenAL, its audio will be fine under Vista.

If a game was not written to OpenAL only to Direct X then this stream can be converted into OpenAL on-the-fly with an add-on software called ALchemy:
http://www.soundblaster.com/alchemy/

The problem is caused by Vista's lack of backwards compatibility with Direct X.
One of the reasons why Vista is such a failure in the marketplace.


Thanks, all of question answered plus more :)


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Bache

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