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Thread : Beowulf in 3D: Impressive, But Disappointing
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Profile: Tom's Games Team
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Review written by Travis Meacham.
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Hi there, I agree with parts of your review, I wish they had not gone for the PG13 rating throughout. Not so much because I want to see Angelina's breasts but because I also drew parallels to Austin Powers during the Grendel pre/fight scenes especially. They apparently shaved off a really graphic scene where Grendel was tearing a character apart to get the rating too.
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I disagree on your criticism generally because I think the movie was not meant to be taken as serious as the epic poem. From the get go, there is little joking around - from Hopkin's beyond drunk persona, to the silly lyre song, to ego maniac personality of Beowulf.
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I think that some movies become mediocre by trying too hard to encompass all audiences. Why does it have to be suitable for everyone 13 and up? It's not as if 13 year olds don't watch their fill of 'R'-rated movies anyway. Kids grow up you know, and if you create a GREAT movie, you can do even better sequels years from now. It's like inventing your own sustainability. A great movie is a great movie, please make this your primary goal when creating movies. With CG, movies have gotten a lot cheaper to produce too and it is now finally to a point where it's astonishing and believable. So to you movie studios I say; quit giving us movies tempered for a broad audience, cater to the comedy fans in a comedy, and keep the action/drama movies action/drama. If I want to see a stupid comedy, I'll pop Tommy Boy into my DVD player. When I want to watch action/drama, I want to action/drama and not have it ruined by silly jokes that rob me of the seriousness of the plot. |
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Ehhh no game movie has ever been well rated. Beowulf = 300 with less impressive graphics (seriously... 300 is basically graphics)
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I saw your title before watching the movie, thinking it can't be that bad, then I just saw it, and read your review, I did find there were too many crotch jokes. It seriously ruined the movie for Willy, I mean me, Stemnin (yes, I AM in the third person..). Message edited by Stemnin on 11-22-2007 at 05:06:35 AM |
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Hmnn, |
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Travis Meacham wrote:
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The factor of robots looking too human could have something to do with it, but honestly the problem lies more in human nature and our natural frame of reference. Our own brains are enormous supercomputing marvels that far exceed the capabilities of any machine on the planet. Their processes are so complex that they even override what seems simple, such as computing long division math in one's own head. As a trade off, we enjoy the far superior traits of emotion, creativity and fundamental consciousness. Just what we process from our own five basic senses would bring the most advanced computers to their knees. Many of us really do not appreciate the enormous computational power we have right in our own heads. With that in mind, us humans have a primal imprint of sorts on how human faces are supposed to look. Some of this is based on instinct -even instinct for survival. We understand the subtle emotions that are conveyed. One of my friends is a speech pathologist and I helped her with some of her studies while she was earning her masters degree. I never knew there were so many muscles and other physical processes involved just within the mouth and throat. There are so many complex anatomical movements that happen in a human face that I wonder if CGI artists can really dial into how all of it works at once to properly communicate just one emotion much less compute a believable acting performance for an entire movie. And as a work of "art" I don't see much point in going to all that trouble. Really. What is the point of doing all of that? Sure, CGI technology can do lots of photo-realistic stuff. With all that power, why not try to do more with it than just being "realistic?" The Pixar and PDI/Dreamworks animation studios seem to have a better bead on things by staying away from being completely photo-realistic. The humans in their movies, such as Ratatouille or Over the Hedge work more as abstract caricatures. In being abstract, the viewer doesn't judge the details in the character -such as its ability to yell out (the Beowulf character in that movie looked funny when trying to yell). Being abstract also means being more simplified and to the point. We get the emotion from that character in a more raw, direct form. The impact is more immediate. And in comedy (like that in Pixar's movies) the immediacy is crucial for comedic timing. We get the jokes faster and the movie moves along faster. It's just more fun. In the end, I'm not sure if I could endorse Robert Zemeckis taking a 3rd stab in a row at doing realistic CGI human characters in a movie. But I do hope he'll keep doing work in 3D. I think that approach is a winner. Message edited by bobby-h on 11-23-2007 at 07:05:08 AM |
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You know that occurred to me as well. Why spend all the time and money to make CGI renditions of Anthony Hopkins and Angelina Jolie if you want the characters to look exactly like the actors? It's strange to put so much painstaking effort into something that already exists - and it isn't as if they needed to age them up or down.
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--------------- +10 Sarcasm, +999 Jackload, +1 Inevitable reference , +3 original bonus, +1 amateur thief, + Pedantry, +5 Bunny, +2 Kicking while down, +3 Puking, +5 Messianic Approval, +10 OQ |
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i agree i just saw it last night
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