DX 10.1 games comig soon - Graphic & Displays
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Saw this post on another forum. Its from a AMD rep. It looks promising. Tech advancement in software at last. http://rage3d.com/board/showthread [...] 1335512390 "Something that hasn't been noted yet is that EA and SEGA are signed on with us for DX10.1 titles, we've also signed a fairly major deal with Blizzard.
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Last edited by Dave Baumann : Yesterday at 12:58 AM. " If they release these games too quickly, a 4870 will be close or beat a G280 in this format


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Unless it is implemented like the current DX10.0, ie. tacked-on code.


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I know things seem to be swinging ATI's way at the minuite but i cant see them leaving Nvidia users out in the cold on this one.
Mind you "signed on " could be read as agreed to in future ? How long does it take to develop a game ?
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Depends if they re-use the engine from another game or not. Didn't the devs making COD5 say they could do it in 1 year?


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Theres speculation that several games coming early next year or sooner. We know that currently the G200s dont or cant use it by the TR review of the 4850, where they used the "unpatched" version or AC


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If games are comnig next year, that is time for Nvidia to implement DX10.1, unless they simply decide to bludgeon their way through with just DX10 only and massive amounts of raw power.

Ronald- Nazi in disguise.
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I thought nVidia "swore" never to use 10.1....
This will be a great test for them.


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Why so serious?
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nothing much, just closer to what dx10 was supposed to be, stricter in it's requirements, something nvidia hates as it can't cut corners so much.


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Basically free 4xAA


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jaydeejohn wrote :

Basically free 4xAA


To my understanding the cards are just required to support 4xAA, which they already do anyway.


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tbh, i ain't up on the details but it is not just to support 4xaa, i believe it is a standard form of AA that is something to do with the way they sample the textures or whatever the correct terminology is. Right now, how they do it is up to them but if dx10 is enforced i believe microsoft would define just how it is done so their is uniformity and all games are done the same or something like that.


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That rings a bell. I'm pretty sure the "free AA" thing is a myth caused by twisted information. It gets worse as people pass it on, like Chinese whispers (probably originating in Chinese too).


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It would be really nice if blizzard could make DX 10.1 on Starcraft 2 or EA would make it on Call of Duty: Worlds at war.

Message quoted 2 times
Message edited by printz_asger on 06-26-2008 at 12:08:31 PM
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printz_asger wrote :

It would be really nice if blizzard could make DX 10.1 on Starcraft 2 or EA would make it on Call of Duty: Worlds at war.



Starcraft 2
Diablo III

..........drool........


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ronka wrote :

What's the big deal of 10.1 anyway



In DX10.1 AA and shader effects are fed in single pass. In DX10.0 (A.K.A. The Way It's Meant To Be Played) First shader effects then rendering in seperate passes. This is the reason nVidia cannot support the 10.1 way of things. They have to throw away that highly optimized and fine tuned AA hardware engine and create a design similar to ATI HD series. (Remember HD2900 fiasco? ATI had to lose 1 generation of GPUs to fine tune the shader AA)

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