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something is dropping my memory down in games to 1/2
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Thread : something is dropping my memory down in games to 1/2
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Plays with his WEI
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In 32 bit Windows operating systems, the total addressable space available is 4GB. If you install a total of 4GB worth of RAM, the system will detect/use/display less than 4GB of total memory because of address space allocation for other critical functions, such as:
Message edited by scotteq on 06-05-2008 at 04:50:27 PM --------------- The more I read the forums, the more I feel that a number of individuals would be well served by skipping their next GPU purchase in favor of a little "Stress relief" from the local 'Working Girls'" |
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Plays with his WEI
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Found a good article on the /3GB switch:
--------------- The more I read the forums, the more I feel that a number of individuals would be well served by skipping their next GPU purchase in favor of a little "Stress relief" from the local 'Working Girls'" |
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I am guessing you are on 32 bit Vista and the games you are running are written for 32 bit OS (XP or Vista) or run in 32 bit compatability mode on x64 systems. The performance test you are running as part of the game application is reporting the amount of memory available to the application (the game) and not the total memory in the system. The Vista kernel is constrained by default to 2GB, or half the total 32-bit virtual address space, with the other half reserved for use by the process whose thread is currently running on the CPU (the game).
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something is dropping my memory down in games to 1/2
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