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Thread : x86 vs. x64 CPU performance
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does a processor really run FASTER on 64-bit vs. 32-bit. if so where are the benchmarks to prove it? |
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a native 64 bit program SHOULD be faster since it could have 128 mb while a native 32 bit application could have a max of 3 1/2 mb. Benchmarks would be interesting but I don't know if comparing a 32 bit to a 64 bit is even possable. A single core 64 bit would still own a dual core 32 bit because the same limitations apply. Of course I am guessing at this. Message edited by maximiza on 05-09-2008 at 03:44:21 PM |
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Yes, you can see up to 20% or more speedups.
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Speed Demon
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--------------- Rock journalism is people who can't write interviewing people who can't talk for people who can't read - Frank Zappa |
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I looked at OCing my SNES but chickened out.
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I think radnor had a pretty good summary of why it can potentially be faster.
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Plays with his WEI
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x86 or x64 - Processors have, for years now, all been x64. The difference is that the operating systems and programs people use haven't (yet) made the jump.
--------------- The more I read the forums, the more I feel that a number of individuals would be well served by skipping their next GPU purchase in favor of a little "Stress relief" from the local 'Working Girls'" |
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I think you don't really understand what you're talking about since your post doesn't really make sense...
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For whatever its worth, I recently experimented with this after I set up my new Q9450 system. I had been playing Gothic 3 on my old system (Athlon64 4000), so I transferred my saved games and installed Gothic 3 on a fresh install of XP x64. The game ran SIGNIFICANTLY slower - so much as to be nearly unplayable, in fact. I wiped the system out and went back to regular XP, and the game ran better than ever, to the point where I could finally set all the setting to high and it still ran better than on my previous system. |
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ok let me clear up the controversy a little bit. We all know all current procs are x64 compatible. what i'm talking about is an x86 vs. x64 OS. performance in games, synthetic benchmarks, etc is really FASTER when run on a 64-bit installation vs. a 32-bit installation of the same OS? or is this just another Yahoo answers newbie running their mouth? Message edited by bpogdowz on 05-09-2008 at 04:45:38 PM |
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Running a 32 bit program in a 64 bit enviroment and then saying wow this thing stinks and runs like sh*t is not really looking at it fairly. Obvously the 32 bit program is optomised for 32 bit enviroments not 64 bit. That really is no ones fault, the programmers and hardware makers are not really to blame for that. |
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Plays with his WEI
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For the same functionality, a 64 bit application will be faster than a 32 bit one - Not quite twice as fast, though, since there is additional overhead involved in processing the larger messages and commands.
Message edited by Scotteq on 05-09-2008 at 05:11:54 PM --------------- The more I read the forums, the more I feel that a number of individuals would be well served by skipping their next GPU purchase in favor of a little "Stress relief" from the local 'Working Girls'" |
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How about lets skip the special 64-bit coded apps and get talking real benchmarks is what I'm getting at. Gaming FPS, synthetics etc. |
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Far Cry 1 was the only game I think that had 64bit instrutions, I guess you could do a benchmark with 32 and 64 bit verisons.
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Plays with his WEI
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The games people run today are all 32 bit, and must therefore run in a translation layer (container) on a 64 bit OS. A true point for point comparison will involve the same game compiled into 32 bit and 64 bit versions so that it can be run natively in both environments. There are almost no 64 bit benchmarks as well. Therefore the true, hard numbers comparison you are demanding of us is not possible.
--------------- The more I read the forums, the more I feel that a number of individuals would be well served by skipping their next GPU purchase in favor of a little "Stress relief" from the local 'Working Girls'" |
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