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Thread : The Scientists\' Opinions on Gaming Physics
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Profile: Tom's Hardware Team
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Ageia recently released its PhysX card to the public, and it didn\'t take long for Nvidia and ATI to in turn present their own take on how to best calculate physics. There are some, however, who say that none of these methods is especially good for the task. According to physics scientists, there are just no algorithms good enough to yield satisfying results.
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did you read the article? you're over simplifying. they talked about how some physics functions are more simple than others, and therefore require less hardware horsepower to perform properly.
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I believe it, its much easier (and faster) to linearize differential equations than to solve them directly. It only makes sense that Ageia would take that approach because to make use of the full algorithms would be useless for gaming because of the slowdown. |
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Factboy
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One thing people must realize is this. The physics card isn't offloading from the CPU as much as it is adding a completly new element. Perhap Ageia, ATI, and nVidia are all wrong. The best way may be throwing more cores. Imagine the power of a Quad-Core Core 2 processor!? |
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I got owned. |
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Here is the solution. Make a Physics card that has a licensed version of the Maple (maplesoft) math engine. by doing this you would allow developers to bypass lengthy coding and just pass simple strings of math to the PPU to be calculated. |
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"In the gaming industry, physics seems to be the new focal point."
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Just plain wrong, and gameplay IS physics (the story line is different). Physics in games is much more important than pretty graphics- it's probably the most important thing, and the hardest thing to do well. That's why the developers need new hardware help. Most people think it's just stuff looking like it's blowing up but that's wrong. Most of that is just pre-scripted events because they don't have access to real physics calculation horsepower. The building will "blow up" exactly the same way every time no matter where the missle hits it or how strong the missle is. Physics includes the whole "world" in the game. Gravity is applied to objects like jeeps, bullets, people, so they are drawn towards world-center. So when your character jumps, you come back down and don't behave like superman or a jet. Like the article said, it's simple to make a flat wall look textured like a stone wall. But once something happens to that wall you need physics. And the more the better.
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pschmid, WHY do you keep starting physics/graphics discussions in the Memory section?! |
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The tricky part in this article that maybe was missed was that Tom's asked scientests if the PPU(or the like) would make real physics.
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