DirectX 8: UT 2003
Source: Tom's Guide US | Keywords: desktop, graphics, ambitions
- 1. Record Time For Development
- 2. The MR 9800's Details Spell The End Of The AGP Line
- 3. The MR 9800's Details Spell The End Of The AGP Line, Continued
- 4. MR 9800 Model Types
- 5. Test Setup
- 6. Test Setup, Continued
- 7. Dell Inspiron 9100 And Inspiron XPS: The Test Systems
- 8. Dell Inspiron 9100 And Inspiron XPS: The Test Systems, Continued
- 9. Benchmarks
- 10. Game Performance
- 11. DirectX 8: UT 2003
- 12. DirectX 8: UT 2003, Continued
- 13. OpenGL: Quake III Team Arena
- 14. DirectX 9: Aquamark
- 15. DirectX 8: Splintercell
- 16. Beside The Point: Sysmark2002 System Performance
- 17. Effect Of Powerplay Settings On Frame Rates
- 18. Battery Time, 3D Gaming And Mobilemark 2002
- 19. Effect Powerplay Settings On Battery Life
- 20. Conclusion: Genius Or Insanity?
11. DirectX 8: UT 2003
The 3D engine of the Unreal Tournament game is, in principle, a DirectX7 engine enhanced with a couple of DX8 features. To get the most out of the graphics cards, we use the maximum detail settings for testing.

Without FSAA, the systems with the MR9800 beat all other notebooks with mobile chips from ATi and Nvidia.
But the new mobile pixel juggler still can't do anything about the fast competition from the desktop camp, whether that means the Geforce FX 5900 Ultra or the Radeon 9800XT. Still, systems with a Geforce FX 5700 Ultra or the Radeon 9600XT pale against the notebooks.

If FSAA is enabled, the desktop system with Geforce FX 5900 Ultra is a good 30% faster than ATi's new mobile secret weapon, the MR9800.
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