Unreal Tournament 2004 - THG8 Assault
By
Darren E. Polkowski,
published on December 5, 2005
Source: Tom's Guide US | Keywords: ati, mobility, radeon, x1600
Source: Tom's Guide US | Keywords: ati, mobility, radeon, x1600
Contents
- 1. Introduction
- 2. New 90nm Process Core Advances
- 3. Power Saving Techniques
- 4. Features
- 5. Features, Continued
- 6. Features, Continued
- 7. Features, Continued
- 8. Benchmarks And Scores
- 9. Unreal Tournament 2004 - THG8 Assault
- 10. Far Cry 1.3 (32-bit Crytek Engine)- Cooler01 Demo
- 11. Doom 3 (Doom Engine)
- 12. Half-Life 2 (Source Engine): DP_Coast_01 Demo
- 13. Performance Comparison
- 14. Conclusion
9. Unreal Tournament 2004 - THG8 Assault

This popular engine, used for a host of games, can help predict performance in many titles. We use a custom timed demo, set up in assault mode on the Fallen City map. We do not use bots, but the graphics details are cranked to their highest levels.


- Previous page Benchmarks And Scores
- Next page Far Cry 1.3 (32-bit Crytek Engine)-...