Half-Life 2 (Source Engine): DP_Coast_01 Demo
By
Darren E. Polkowski,
published on December 5, 2005
Source: Tom's Guide US | Keywords: ati, mobility, radeon, x1600
Source: Tom's Guide US | Keywords: ati, mobility, radeon, x1600
Contents
- 1. Introduction
- 2. New 90nm Process Core Advances
- 3. Power Saving Techniques
- 4. Features
- 5. Features, Continued
- 6. Features, Continued
- 7. Features, Continued
- 8. Benchmarks And Scores
- 9. Unreal Tournament 2004 - THG8 Assault
- 10. Far Cry 1.3 (32-bit Crytek Engine)- Cooler01 Demo
- 11. Doom 3 (Doom Engine)
- 12. Half-Life 2 (Source Engine): DP_Coast_01 Demo
- 13. Performance Comparison
- 14. Conclusion
12. Half-Life 2 (Source Engine): DP_Coast_01 Demo

Half-Life 2 was the biggest title of 2004 and early 2005, and offers the most realistic water modeling of any game you can find. To render the eye candy, the Source engine offloads graphics work to the CPU, providing insight into overall system performance. We also use a custom timedemo to test with HDR enabled.


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