Doom 3 (Doom Engine)
By
Darren E. Polkowski,
published on December 5, 2005
Source: Tom's Guide US | Keywords: ati, mobility, radeon, x1600
Source: Tom's Guide US | Keywords: ati, mobility, radeon, x1600
Contents
11. Doom 3 (Doom Engine)

Complex lighting in Doom 3 can bring graphics cards to their knees. The Doom 3 default timed demo is run first, with the graphics card driver set to "application controlled." Then we disable Full Screen Antialiasing (FSAA) and the high-quality setting in the game for the first run. When set at high quality, anisotropic filtering is automatically enabled and set to eight-sample mode. For the second run, we turn FSAA to 4X to really work the GPU.


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