Quake 3
- 1. A New Contender: NVIDIA GeForce4 Go
- 2. Is GeForce4 Go More Than A Mobile Of Version Of The GeForce4 MX?
- 3. How Fast Do You 4Go?
- 4. When You Need To Be "Cheap" With The Battery Power, Call In The PowerMizer
- 5. When You Need To Be "Cheap" With The Battery Power, Call In The PowerMizer, Continued
- 6. NVDVD: Another Option That Might Be Coming To A Notebook Near You!
- 7. What The Future Holds
- 8. Weighty Power
- 9. Breaking In The Lid
- 10. Rigged For Networking
- 11. What Is A Final Engineering Sample?
15. Quake 3

As you can see here, at the 1024x768x32 resolution, our test unit equipped with the GeForce4 Go is clearly faster than the A31p equipped with the ATI Mobility Radeon 7500. The performance gap of 23 frames is a significant margin of victory. As for PowerMizer's performance, in the balanced mode it is still very playable, but in battery saving mode the FPS results are almost half those of the balanced mode.

Testing Quake III at 1600x1200x32 showed a little bit of a different story. Our test unit and the A31p were dead even. No matter how many times we ran the tests, the results were always 1 frame +/- . So, at the higher resolutions, it is more of a toss up on who the winner really is. It is worth noting that that the Inspiron 8100 with the Mobility Radeon 7500 doesn't cut such a bad number with a score of 55.5, which is still within 8.8 frames of the Pentium 4m platform systems. The PowerMizer numbers at this resolution are less impressive. At 41.6 FPS in the balanced mode it would still be playable, but when the number shrinks to 21.3 FPS in the battery saving mode, it is no longer worth it. We would not suggest the use of PowerMizer for a game of this type at this resolution.
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