Is Gaming Possible At Native Resolution?
Source: Tom's Guide US | Keywords: 3d, gaming, notebooks, all
- 1. 3D Gaming On A Notebook PC: Fantasy Or Reality?
- 2. Bread And Circuses: Test Scenarios And Benchmarks
- 3. Overview Of Our Test Systems
- 4. Overview Of Our Test Systems, Continued
- 5. First Impressions Of The Acer Aspire 5672WLMi
- 6. Acer Aspire 5672 WLMi Support
- 7. Touchpad And Keyboard
- 8. First Impressions Of The Hewlett Packard Compaq Nx9420
- 9. Graphics Drivers: Internet Support
- 10. HP Compaq Nx9420 Support, Continued
- 11. Touchpad And Keyboard
- 12. First Impressions Of The Asus A7J
- 13. Graphics Drivers: Substandard Internet Support
- 14. A7J Support
- 15. Analog And Digital TV Plus FM Radio
- 16. Webcam As Notebook Watchdog
- 17. Sound Quality
- 18. First Impressions Of The Alienware Aurora M7700
- 19. Graphics Drivers: Excellent Internet Support
- 20. Alienware Aurora Support
- 21. Alienware Aurora Support, Continued
- 22. A Collection Of Sensible And Senseless Accessories
- 23. Sound Quality
- 24. The Graphics Processor Can Be Upgraded, But Be Careful
- 25. System Restore And Recovery Is Not For Wimps
- 26. An Overview Of Graphics Subsystems
- 27. Display Quality: Static Images
- 28. Display Quality Assessment: Static Images
- 29. Display Quality: The Motion Of Gaming
- 30. Is Gaming Possible At Native Resolution?
- 31. System Temperatures And Noise Levels While Gaming
- 32. Noise Levels For Various Usage Scenarios
- 33. Install And Load Times For Games
- 34. Benchmarks And Settings
- 35. Synthetic Game Performance
- 36. Real-World Game Performance
- 37. Elder Scrolls 4: Oblivion
- 38. Spellforce 2
- 39. Need For Speed: Most Wanted V1.3
- 40. System Performance
- 41. MobileMark2005: System Performance And Battery Life
- 42. Gaming Battery Lifetimes
- 43. Which Graphics Notebook For Whom?
- 44. Is Notebook SLI The Future?
- 45. Summary And Conclusions
30. Is Gaming Possible At Native Resolution?
Not all games and graphics card drivers support widescreen resolutions with aspect ratios of 16:10. Games are usually programmed for typical monitors, which operate at aspect ratios of 4:3. If you use the graphics driver to stretch such images to fill a 16:10 screen, a circle becomes an ellipse, and everything in an image broadens enough to look distorted. Depending on the actual combination of display, game, and graphics card driver in use, this distortion varies more or less, but can drive perfectionist gamers bonkers nevertheless.
This issue also has some bearing on all four of our test devices. It doesn't matter if we look at the Acer Aspire 5672 WLMi (1280 x 800 pixels), the HP nx9240 (1690 x 1050 pixels), or the Aurora M7700 or the Asus A7J (both of which feature resolution of 1440 x 900 pixels). All of their displays have 16:10 aspect ratios.

While the planet on a display whose resolution works out to a 4:3 aspect ratio looks round...

...on a display with resolution that equates to 16:10 it looks somewhat squashed or elliptical.
Of course when you're gaming you can always use a lower resolution than what's native to your display - at least, as long as the graphics processor driver will allow it. But this invariably means a lessening of image quality owing to interpolation effects and rendering will appear distorted. Thus you should consider carefully before buying a notebook if you really want one with a common widescreen format.
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