4. Benchmarks And Settings
| Benchmarks & Settings |
|---|
| Tomb Raider Legends v1.1 |
| Fraps/Cutscene Peru |
| Max Details/Quality, native, 32-Bit, no AA, no AF, Next Generation Content |
| Max Details/Quality, native, 32-Bit, no AA, no AF, no Next Generation Content |
| Max Details/Quality, 1024x768, 32-Bit, no AA, no AF, Next Generation Content |
| Max Details/Quality, 1024x768, 32-Bit, AA on, AF8x, Next Generation Content |
| Max Details/Quality, 1024x768, 32-Bit, no AA, no AF, no Next Generation Content |
| Max Details/Quality, 1024x768, 32-Bit, AA on, AF8x, no Next Generation Content |
| Elder Scrolls 4: Oblivion |
| Fraps/THG-Abeceanic See (Wilderness/Outdoor) |
| Max Details/Quality, native, 32-Bit, no AA, no AF, HDR-Rendering |
| Max Details/Quality, native, 32-Bit, no AA, no AF |
| Max Details/Quality, 1024x768, 32-Bit, no AA, no AF, HDR-Rendering |
| Max Details/Quality, 1024x768, 32-Bit, no AA, AF8x, HDR-Rendering |
| Fraps/THG-Wenyandawik (Dungeon/Indoor) |
| Max Details/Quality, native, 32-Bit, no AA, no AF, HDR-Rendering |
| Max Details/Quality, 1024x768, 32-Bit, no AA, no AF, HDR-Rendering |
| Max Details/Quality, 1024x768, 32-Bit, no AA, AF8x, HDR-Rendering |
| Speellforce 2 |
| Fraps/THG-Savegame |
| Max Details/Quality, native,32-Bit, no AA, no AF |
| Max Details/Quality, 1024x768, 32-Bit, no AA, no AF |
| Max Details/Quality, 1024x768, 32-Bit, AA4x, AF8x |
| Need for Speed: Most Wanted v1.3 |
| Fraps/Career 1st Intro |
| Max Details/Quality, native, 32-Bit, no AA, no AF |
| Max Details/Quality, 1024x768, 32-Bit, no AA, no AF |
| Max Details/Quality, 1024x768, 32-Bit, AA4x, AF8x |
| 3D Mark 2005 v1.2 |
| 1024x768 - 32 bit, Graphics Default Benchmark |
| native - 32 bit, Graphics Default Benchmark |
| PCMark05 Pro |
| Version: 1.1.0 System Performance Test |
| Mobilemark 2005 |
| Productivity Test |
| Battery Test Productivity and DVD |
We deliberately chose four games from different genres for testing, each of which makes different demands on a PC's graphics subsystem and display. Our aim was to develop a well-rounded notion about which, if any, of these notebooks might be suited for gaming use.
In addition we used MobileMark2005 to obtain values for system performance and battery life in everyday use. To test battery life for gaming, we ran four game demos from 3DMark2005 in each display's native resolution in an endless loop until their batteries went dead. The results from standard benchmarks such as 3DMark2005 and PCMark2005 are intended to make it easier for our readers to compare performance from these systems to that from other notebooks that we've tested.
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4. Benchmarks And Settings
- 1. System Temperatures And Noise Levels While Gaming
- 2. Noise Levels For Various Usage Scenarios
- 3. Install And Load Times For Games
- 4. Benchmarks And Settings
- 5. Synthetic Game Performance
- 6. Real-World Game Performance
- 7. Elder Scrolls 4: Oblivion
- 8. Spellforce 2
- 9. Need For Speed: Most Wanted V1.3
- 10. System Performance
- 11. MobileMark2005: System Performance And Battery Life
- 12. Gaming Battery Lifetimes
- 13. Which Graphics Notebook For Whom?
- 14. Is Notebook SLI The Future?
- 15. Summary And Conclusions