Display Quality: Static Images
Source: Tom's Guide US | Keywords: 3d, gaming, notebooks
- 1. 3D Gaming On A Notebook PC: Fantasy Or Reality?
- 2. Bread And Circuses: Test Scenarios And Benchmarks
- 3. Overview Of Our Test Systems
- 4. Overview Of Our Test Systems, Continued
- 5. First Impressions Of The Acer Aspire 5672WLMi
- 6. Acer Aspire 5672 WLMi Support
- 7. Touchpad And Keyboard
- 8. First Impressions Of The Hewlett Packard Compaq Nx9420
- 9. Graphics Drivers: Internet Support
- 10. HP Compaq Nx9420 Support, Continued
- 11. Touchpad And Keyboard
- 12. First Impressions Of The Asus A7J
- 13. Graphics Drivers: Substandard Internet Support
- 14. A7J Support
- 15. Analog And Digital TV Plus FM Radio
- 16. Webcam As Notebook Watchdog
- 17. Sound Quality
- 18. First Impressions Of The Alienware Aurora M7700
- 19. Graphics Drivers: Excellent Internet Support
- 20. Alienware Aurora Support
- 21. Alienware Aurora Support, Continued
- 22. A Collection Of Sensible And Senseless Accessories
- 23. Sound Quality
- 24. The Graphics Processor Can Be Upgraded, But Be Careful
- 25. System Restore And Recovery Is Not For Wimps
- 26. An Overview Of Graphics Subsystems
- 27. Display Quality: Static Images
- 28. Display Quality Assessment: Static Images
- 29. Display Quality: The Motion Of Gaming
- 30. Is Gaming Possible At Native Resolution?
27. Display Quality: Static Images
First with brightness set at maximum (toward pure white) we measure the brightness of 64 white rectangles in an 8 x 8 matrix across the display. Next we set brightness at minimum (toward pure black) and measure the brightness of the same 64 rectangles. Measurements are made with a luminance meter that provides values in candelas per square meter (cd/ m2).
For each display we present two charts, one for brightness and one for contrast. Brightness measures in each rectangle are used directly. Contrast measurements are derived by dividing a rectangle's brightness value by its contrast value. Relating values among neighboring fields and high value lines emerge from linear interpolation of measurements in adjacent boxes. The various colors indicate parts of the display surface for which measured values occur within specific value ranges, as indicated in the legend. Colors shown have nothing to do with actual pixel colors on the monitor.
The upper edge of the diagram symbolizes the lower horizontal edge of the display. The opposite edge thus corresponds to its upper edge. The other two edges represent the left and right sides of the display, respectively.
In addition to creating the display charts, we compute mean brightness and mean contrast across the 64 rectangles. Mean brightness is frequently used to indicate a display's brightness. Mean contrast is often presented as a display's "contrast ratio."
Here are the display charts. In the next section we'll discuss the charts and what they have to say about our four gaming notebook candidates.








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