[citation][nom]back_by_demand[/nom]Agreed, but let me know which card is able to individually animate 100,000 strands and i'm with you...This is a noticable upgrade from the previous generations of hair which looked like a generic Legoman...This is progress and we should be be applauding it, not picking holes because it doesn't look "real" enough[/citation]
Actually from a technical perspective this "new" tech is very rudimentary. The performance hit with this enabled is unacceptable for a feature that was supposed to address the problems that arise from generating realistic hair, and yet it's a definite resource hog. TressFX locks the hair dynamics into a static mode (always dry, always has the same weight, always clean, etc.) so while it might flutter in the air, it generally ignores the direction of the wind, and does not react normally to movement. Show me long hair that behaves this way... when a person with long hair turns, does the hair explode with a sudden surge of chaotic movement? Things might improve, but it just seems more hype than substance the way it works now. Watch "A New Dawn" demo and see how nvidia managed to create really natural looking and moving hair - yes, yes, it's just a demo, but the tech and tools to reproduce it in-game are there, and I wouldn't be shocked if nvidia would now come out with something just to antagonize AMD's lacklustre attempt at this.