Nice to see a copy+paste of the press release two days after launch without spotting that Goko imploded on launch. Not just on scaling for demand, but on passwords sent in plaintext, the ability for any user to run arbitrary javascript on any other user's machine, all game state being sent to all clients (so you can see what is in any other player's hand) and no checks on incoming moves (so you can cheat without any validation).
This wasn't a problem with 'high demand' - this is a complete credibility implosion on day one.