FRAPS - Recording makes my game lag spike?

AuroraHD

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Feb 18, 2014
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Okay, so I've upgraded my CPU and motherboard. Before, with my old rig, I never lag spiked while recording, (maybe sometimes, but that was just my frames going down because my rig was not too good). But now, when I record some Minecraft, the frames would jump from 120 to 90 then makes its way back up when loading new chunks. It's annoying since you can see the freezing.

When not recording, sometimes goes from 900 to 850 or so, but it doesn't show any freezing whatso ever. Is this a HDD problem? I've never had this problem before.

Old specs:
APU: A8 3850
HDD: Samsung 204UI 2TB

New specs:
GPU: GTX 760
CPU: i5 4670
HDD: Samsung 204UI 2TB

I currently have 1.2TB free of space so I don't know whats going on.
 

beetlejuicegr

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Jan 10, 2011
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I think you have the so-called microstuttering. Why does this happen? Well perhaps minecraft, when you fly around, has to load new stuff , many small new stuff and the 2TB hard disk, (which is made to give huge data but not many small data fast) has issues delivering in real time especially when you are also writing on that disk (recording with fraps)

SSDs are way faster and you should definitely get one ssd of 128gb, install your O/S there, never good idea to have O/S on huge disks, and play your minecraft from there and save on the 2Tb hard disk.
 

nukemaster

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beetlejuicegr summed up one of the biggest issues with fraps. Its large files require a rather clean drive(lower fragmentation) so the heads do not have to jump around too much. Add a game loading to the mix and the drive head may not always be in a good place to record.

I HIGHLY recommend you try ShadowPlay instead. It uses hardware compression in your video card to reduce cpu stress and file size that also can add to frame drops on fraps.
http://www.geforce.com/geforce-experience/shadowplay

While you can record at different frame rates or resolutions, for best performance/look you should run stereo sound(surround is not yet supported last I checked) and at most 1920 x 1080 for the time being. Running Vsync or a frame rate limiter to keep the same frame rate as you are recording at is a good idea as well.
 

nukemaster

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I do not use bandicam, but the NTFS file system used on most Windows system should not have issues with larger files.

Hard drives do not require a driver, but the controller they connect to does. Normally the default ones are ok, but you can try the ones from the system maker or motherboard makers website. Things like caching may hide some of the performance loss from a mechanical hard drive.

I was actually test recording FRAPS videos over a network and it worked out fairly good. It did still drop some frames from time to time however.

I have found ShadowPlay to be quite good, but not quite as good as some others because of the compression, but most online services will do so much harm to the file that this difference should not be an issue.
 

AuroraHD

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Feb 18, 2014
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Which ones do you recommend?
 

nukemaster

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I do not tend to use flash drives too much, so I just have cheap A-DATA ones.

What is your resolution and frame rate, I will see if any I can do some test recordings(fraps). I will be using a game that is very non demanding to avoid the game being the bottleneck.

Did you get to try ShadowPlay? 1.45 gigabytes(vs over 12 for fraps) gave me a 5 minute 1920 x 1080(It supports higher, but seems to not do too good at non 16:9 ratios) video.
 

AuroraHD

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Feb 18, 2014
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Yeah, shadowplay works really well with Counter strike GO. But doesn't quite support minecraft without using desktop recording. But it still lag spikes. Is the Corsair USB 3.0 Flash Voyager GS 64 GB good? Or SanDisk Extreme 64 GB USB 3.0 Flash Drive
 

nukemaster

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Write speeds, but latency plays a role too.

Recording a video at 400 fps will lag spike no matter what because most software will not record or playback that fast(I do not even think any consumer monitor can keep up with that). In general the only time for actual frame rates like that is high speed recordings that then get played back at 30/60 fps and show you a slow motion video.

Try to cap the FPS at 60 and see if it is better.
 

AuroraHD

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Feb 18, 2014
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I cap it at 120 and it dips to 95 then makes it's way back up. Bandicam doesn't do this, instead, it just gives me lower frames.
 

nukemaster

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How big are bandicam files? I wonder if it is a storage issue or a program/other performance issue.

General recordings are 30 or 60 fps. The problem with rendering more than the number you are trying to record is some will simply be dropped and can make the recording look unsmooth.

I did a Bioshock Infinite recording with the frame rate in the 90-120ish range and it is not that smooth because the video is only taking some of the frames.
 

AuroraHD

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Feb 18, 2014
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This all happened after installing new mobo, CPU. HDD is the same.
 

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